Prone no longer gives you extra cover

Stainless

Mongoose
I note that going prone only has the effect of lowering your speed to a quarter of normal. Lower speed is appropriate. Still being able to dodge (we've all seen the protagonist rolling back and forth to avoid blows) and make a melee attack (I'd still view a knife wielding attacker on the ground as a threat).

However, there is no improvement to cover. Granted, a prone person in the middle of an open area doesn't have any obstacles protecting them or being sighted on. But "hit the dirt" is has always been a valid combat reaction because it does indeed lower your profile and so make you harder to hit. Perhaps shooting at a prone person should add a Bane die to the attacker's roll?
 
Not under the prone section and the wording is a bit wooly, however the following would imply you do get cover for being prone -

Diving for Cover
This is similar to dodging but instead of just ducking down or away from an attack, a Traveller will be throwing himself to the ground, hopefully behind something solid. A Traveller may only dive for cover from ranged attacks.

A Traveller diving for cover will inflict a DM-2 on the attack roll of every attacker who targets him in this combat round, and may get a bonus to his Armour.


However I guess the DM wouldn't be in effect for subsequent turns...?
 
It sounds like it's the moving target aspect of diving for cover that penalizes the attackers, not the reduced target size.
 
Being prone alone does not grant you cover. However, you may need to go prone to get behind a piece of low cover - want to leave this to ref's and players.
 
Going prone is an established military reaction to coming under fire because it significantly decreases the target area for most ranged attacks. It's not "Cover" as such but it has an analogous effect. Perhaps a rule that it grants -1 DM (i.e., not as good as gaining full cover which grants -2 DM)?
 
Stainless said:
Going prone is an established military reaction to coming under fire because it significantly decreases the target area for most ranged attacks. It's not "Cover" as such but it has an analogous effect. Perhaps a rule that it grants -1 DM (i.e., not as good as gaining full cover which grants -2 DM)?

I agree that smaller areas are harder to hit. Back to shooting cats again .... or womp rats, I guess.
 
Stainless said:
Going prone is an established military reaction to coming under fire because it significantly decreases the target area for most ranged attacks. It's not "Cover" as such but it has an analogous effect. Perhaps a rule that it grants -1 DM (i.e., not as good as gaining full cover which grants -2 DM)?

Agreed, like this.
 
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