Progress on 2e

I find it funny the number of people who come on here and like the way stealth is written, they almost always have also generally done well against it. I wonder what they will feel like the game where they don't get to fire at all with their main ship?

Ripple
 
Well I play Minbari but I don't like stealth. Although it is funny to laugh and do a little dance at people who fail their stealth rolls all the time, after a while it just makes me feel bad because they get frustrated and don't enjoy the game whereas I am having a great time.
 
Burger said:
Well I play Minbari but I don't like stealth. Although it is funny to laugh and do a little dance at people who fail their stealth rolls all the time, after a while it just makes me feel bad because they get frustrated and don't enjoy the game whereas I am having a great time.

yeah, my local minbari player quit playing them, he started again with the changes to armageddon, but he has only lost once in that time, and that was with a load of Pak bombers mobbing his sharlin, and we still all sigh and shake our heads at stealth...
 
Yup repeatedly failing stealth can be one of the most frustrating things in the world, especially as you lose ship after ship with absolutely no reply. But hey ho EA never cracked Minbari stealth anyway :lol:
 
I'm not saying stealth is too good because I don't think it is. I've had my share of wins and losses. But the wins are just not fun games because my opponent is frustrated at failing stealth all the time.
 
Tank said:
Yup repeatedly failing stealth can be one of the most frustrating things in the world, especially as you lose ship after ship with absolutely no reply. But hey ho EA never cracked Minbari stealth anyway :lol:

ywah, i suppose it's cannon, but when my drakh fleet lost 10 ships for one, it was highly frustrating (and that one was thanks to getting caught in an exploding raiders fireball!)
 
Last night I played a playtest with a mate. We finished around 11pm. I sent out a playtest report email at nearly 1am last night, including suggestions for changes to the planetary assaults and admirals rules. Matt sent out an update at 4.32am, including those changes.

I swear he is nocturnal. :)
 
Tankdriver said:
That seems a bit of an extreme example. So far my luck has been good against the Minbari, but I have not played that much and it could be an exception to the rule. I like the way the stealth rules are written, but I think the larger ships should have lower stealrh values. Hull 5 Stealth 5 just seems a bit much, though Stealth 4 Hull 6 for a Sharlin would not be much better.
Remember, there has to be a reason the minbari rolled through the Earth Alliance Fleet.
It was a little extreme, it ended up being funny or thats the 3rd game my Octurion hasn't seen a Sharlin for the entire game. Must be missing the fine print " The Octurion although a fine ship has really crap sensors & will never se a Sharlin no matter how close you get to her. ".
 
My total newbie thoughts:

Yup repeatedly failing stealth can be one of the most frustrating things in the world, especially as you lose ship after ship with absolutely no reply. But hey ho EA never cracked Minbari stealth anyway

Yeah, but personally I'd like to play a game, not "Hah, hah, I play Minbari so you lose."

I played my first two games against Minbari, including my demo, and I have to say stealth really bothered me. I played our demo, and was really frustrated by stealth, but bought the box so that my friend could have someone to play. After the next game, where I lost two of four ships on the first turn, I handed him the box set and told him to Ebay it. I was that frustrated with stealth.

I since reconsidered, but I still think stealth is simply no fun. Not overpowered, just no fun to play against. I sincerely believe you should be able to fire even if you fail the stealth roll, just at a huge penalty.

Something like: if you fail the stealth roll, then weapons are considered inaccurate. When a weapon is inaccurate, a player still rolls the number of attack dice, but any successes must be re-rolled. If the second roll is also a hit, then the attack hits. If it's a miss, then the shot misses.

Inaccurate weapons affect special rules in the following way:
Beam: the weapon cannot use this ability (i.e. is no longer beam for this turn).

Anti-fighter: the weapon cannot use this ability. So enemy auxiliary craft still have their Dodge.

Twin-Linked: The weapon cancels the effect of Innacurate, but may not reroll hits. So the weapon would simply roll the dice once, without rerolling hits or misses.
 
Just wondering if allowing multiple Scouts to combine their scanners on a particular Minbari ship (thus lowering the stealth even further) would help?

I guess i must be the only player who thinks Stealth is fun!
And NO i ain't a dedicated Minbari player!

Also Stealth can be mitagated with scouts and fighters, which makes for an interesting tactical game! :)


Something like: if you fail the stealth roll, then weapons are considered inaccurate. When a weapon is inaccurate, a player still rolls the number of attack dice, but any successes must be re-rolled. If the second roll is also a hit, then the attack hits. If it's a miss, then the shot misses.

Inaccurate weapons affect special rules in the following way:
Beam: the weapon cannot use this ability (i.e. is no longer beam for this turn).

Anti-fighter: the weapon cannot use this ability. So enemy auxiliary craft still have their Dodge.

Twin-Linked: The weapon cancels the effect of Innacurate, but may not reroll hits. So the weapon would simply roll the dice once, without rerolling hits or misses.

An interesting idea, worth consideration :)
 
And with the Armageddon addition of range effects on stealth, people around here find it to be much more reasonable (ie only rotten vegetables are thrown at me when I use Minbari, versus heavy sharp objects - like Drakh motherships).
 
yes it can, but you can still then fail to lock on, it's a one dice roll on whether you do anything. sure you can roll low on your hits, but you usually get to roll more than one dice spreading the odds somewhat.
It's a mechanic that exists, and I guess as annoying as it is, we have to play with it, and live and die by our stealth rolls. Heck rather than lowering stealth I would rather a scout gave you two chances to beat it instead!
 
I have played Minbari, am relatively new to the game and don't know if this has been suggested before. If after having acquired a lock on a target that has stealth and in the next turn if firing at the same target you get another +1 modifier for targetting against stealth. Just a thought. I imagine we will get something in 2E.
 
well people had no problem with my stealth at masters of war tourney - 4 games and only 4 failed stealth rolls, with the Drakh not failing any at all.
 
yeah but if you make it too easy to get past stealth then there would be no point in playing minbari cause then your ships would not last long.
 
Drahazar said:
yeah but if you make it too easy to get past stealth then there would be no point in playing minbari cause then your ships would not last long.

I don't want it to be easy to get around necessarily - nor do I want it to be possible to design a fleet or tactic that completely negates it and thus renders it useless. I think stealth is an example of a frustrating mechanic in the game that results in one player dancing with joy at the fact you get to do *nothing* if you fail the roll, or cursing his enginnering team..."Stealth, what STEALTH - they roll a six each time!) Basically - I think all or nothing makes for a game mechanic that isn't fun to play against when it works and not fun to play with when it doesn't. This is my personal preference but I don't think I'm alone in that opinion.

There are other frustrating effects and rules in the game though (most notably some of the crit effects) and to be honest I think they should get some attention (and I think it has been mentioned the crit table is being revised in 2e) so hopefully that will be addressed there.

I very much hope there are far fewer, "well if I fail one roll I get to sit here and just record damage for a bit" mechanics in the game come 2nd edition...Great Maker forbid they introduce more in any case!
 
Back
Top