Tankdriver
Banded Mongoose
So, it is luck then!
Burger said:Well I play Minbari but I don't like stealth. Although it is funny to laugh and do a little dance at people who fail their stealth rolls all the time, after a while it just makes me feel bad because they get frustrated and don't enjoy the game whereas I am having a great time.
Tank said:Yup repeatedly failing stealth can be one of the most frustrating things in the world, especially as you lose ship after ship with absolutely no reply. But hey ho EA never cracked Minbari stealth anyway :lol:
It was a little extreme, it ended up being funny or thats the 3rd game my Octurion hasn't seen a Sharlin for the entire game. Must be missing the fine print " The Octurion although a fine ship has really crap sensors & will never se a Sharlin no matter how close you get to her. ".Tankdriver said:That seems a bit of an extreme example. So far my luck has been good against the Minbari, but I have not played that much and it could be an exception to the rule. I like the way the stealth rules are written, but I think the larger ships should have lower stealrh values. Hull 5 Stealth 5 just seems a bit much, though Stealth 4 Hull 6 for a Sharlin would not be much better.
Remember, there has to be a reason the minbari rolled through the Earth Alliance Fleet.
Yup repeatedly failing stealth can be one of the most frustrating things in the world, especially as you lose ship after ship with absolutely no reply. But hey ho EA never cracked Minbari stealth anyway
Something like: if you fail the stealth roll, then weapons are considered inaccurate. When a weapon is inaccurate, a player still rolls the number of attack dice, but any successes must be re-rolled. If the second roll is also a hit, then the attack hits. If it's a miss, then the shot misses.
Inaccurate weapons affect special rules in the following way:
Beam: the weapon cannot use this ability (i.e. is no longer beam for this turn).
Anti-fighter: the weapon cannot use this ability. So enemy auxiliary craft still have their Dodge.
Twin-Linked: The weapon cancels the effect of Innacurate, but may not reroll hits. So the weapon would simply roll the dice once, without rerolling hits or misses.
Drahazar said:yeah but if you make it too easy to get past stealth then there would be no point in playing minbari cause then your ships would not last long.