Isn't there a kind of built in spell restriciton similar to say, d&d where you have so many per level? I realise runequest doesn't have levels, it's just an example.jarulf said:I don't think you'd break anything. What you may want to do is limit the number of spells a cult has available, at least as a way to keep different cults, well different.
Even if there's only one religion, there could be different orders or factions within it with slightly different spells.
It's your campaign, do what you think is fun.
I was thinking of using Runequest for a Drenai setting. You have 'Priests of the Source' that use powers of the mind, like telepathy, or astral travel and such. There are no flash bang spells, it's all spiritual in nature.Dan True said:The only thing there is, is that some spells require a certain rank in the appropriate cult.
But no, unless you use a premade setting you will either have to eyeball or do some planning yourself.
- Dan
That easy? That's good newsThatGuy said:Find an order or a teacher to teach them.
For more powerful spells I suggest the procurement of those spells be an adventure into and of themselves (ie. A journey through the frozen tundra to the mountain top through the haunted ruins to the ancient Grimoire/monastic order/yogi-shaman).
So if I want to cast a sorcery spell with a Magnitude of 3, a Range of 5 miles, and a Duration of 7xPOW in minutes, that costs 11 points of manipulation?jarulf said:If I read your example right, I think you've got it wrong.
Each type of manipulation costs one MP, regardless of how many levels you want. So, spending two extra MPs on a spell would allow the sorcerer to manipulate both Range and Duration, for example. The amount of Range or Duration is not dependant on MPs, but on how high the Manipulation skill is.
A sorcerer with Manipulation 61% could get Range and Duration at a combined level of 7, say 3 Range and 4 Duration. At a total cost of 3 MPs.
I want to cast a spell on myself, a very basic lowest level type sorcery spell. How many points would that cost, 0 or 1?
I want to cast a sorcery spell with a Magnitude of 3, a Range of 5 miles, and a Duration of 7xPOW in minutes. How many manipulation points would that cost?
But the text on page 129 reads: Jedekiah, casting a sorcery spell upon himself with no Manipulation uses only a single Magic Point.Loz said:An unmanipulated spell, cast on yourself, costs 0 Magic Points.
I want to cast a sorcery spell with a Magnitude of 3, a Range of 5 miles, and a Duration of 7xPOW in minutes. How many manipulation points would that cost?
Loz said:You'd need 6 points of Manipulation to gain the duration, range and magnitude, with a total MP cost of 3 MP. Assuming your POW is say 11, then the range you'd get at 6 Manipulation would be 5,500 metres (5.5 km). If you wanted a spell range of at least 5 miles (8000 metres) then you'd need 7 Manipulation points to get your range up to the next band - but this would, at POW 11, give you a range of 11km, so a lot more than your 5 mile requirement.
However, your MP cost is still 3, because its 1 MP per type of manipulation.
Nay problemLoz said:Sorry Grimolde, you're right- there's always a 1 MP base cost.