Lord David the Denied said:What ships would those be? What sort of a naval designer would waste space and weight on torpedo tubes without a decent magazine to make them worthwhile? I know some idiots have worked in naval design in the past, and then the politicians have come along and buggered with things, but one-shot torpedo tubes? I don't believe it.
On a completely unrelated note, does the RN get Queen Elizabeth, Nelson and King George V class battleships in the rules?
rbax said:Actually, many ships had reload torpedoes, though not all. However, most did not have the ability to reload their tubes in a rapid fashion, especially in the middle of combat. They were forced to reload in between battles, typically in calm seas and in daylight.
That was the significance of the Japanese and their torpedo doctrine. Through speciallized equipment and intense training, they had the abilility to fire a spread of torpedoes, retreat under cover of a smoke screen, and 15 minutes later turn back in with their tubes at least partially reloaded.
DM said:Even carriers had very limited numbers of torpedoes available to their aircraft (playing a campaign game with realistic ammunition limits makes one MUCH more careful when mission planning!) Rest assured the playtest and development team had access to ship specs and drawings which made it clear where such a capabilty existed and where it did not. Now, thats not a 100% guarantee that we got it right in every case (vis the Fletcher radar debate) but in general the torpedo abilities in the ship specs represent what the real ships actually had.
DM said:Strange as it may seem (or not, if you are a military naval architect), most ships with torpedo armament did not carry reloads, despite it being their apparent main armament (actually it may not have been - depth charges were as important in many cases). Torpedoes are extremely large, heavy pieces of kit that need careful handling. Most TT mounts were only capable of being reloaded in harbour under relatively benign conditions. RN, USN, French, Italian and German destroyer designs generally did not employ reloads. The main exception were the Japanese, and even here the abilty to reload torpedoes at sea was not universal. Even carriers had very limited numbers of torpedoes available to their aircraft (playing a campaign game with realistic ammunition limits makes one MUCH more careful when mission planning!) Rest assured the playtest and development team had access to ship specs and drawings which made it clear where such a capabilty existed and where it did not. Now, thats not a 100% guarantee that we got it right in every case (vis the Fletcher radar debate) but in general the torpedo abilities in the ship specs represent what the real ships actually had.
Lord David the Denied said:Now I'm not saying you're all totally wrong, but I'd like to see some references to this obviously-important point. No offence intended.
All secondaries can be split - in the same manner as turreted weapons in ACtA. In fact, that was the point of the definition, to simplify things and save having to track the fate of multiple smaller turrets. The simplification does abstract out the actual fire arc limitations of turrets, mind you.Lord David the Denied said:On another completely unrelated note, I see that destroyers are given a "secondary armament" with all-round fire and low AD instead of A, B, X and Y turrets with light guns. Why was this done? I'd have thought even destroyers would be able to split fire and be conscious of their orientation to the enemy.
Only the two French ships lack Secondaries. maybe it's a French thing :wink:I also notice that some of the cruisers and battlecruisers in the preview don't have any secondary guns. I was under the impression every capital ship carried seconday batteries to fend of destroyers and other such riff-raff with wasting their priciple armament on them.
Lord David the Denied said:I also notice that some of the cruisers and battlecruisers in the preview don't have any secondary guns. I was under the impression every capital ship carried seconday batteries to fend of destroyers and other such riff-raff with wasting their priciple armament on them.
Lord David the Denied said:How do you split fire with a 1AD secondary battery?
There are, obviously, exceptions... :roll:Lord David the Denied said:How do you split fire with a 1AD secondary battery?