Hi guys,
We have just posted a preview of Victory at Sea, on its own page on the web site.
We have just posted a preview of Victory at Sea, on its own page on the web site.
msprange said:Hi guys,
A lot of questions
1. We are not looking to producing our own miniatures range.
2. There are indeed u-boats in the game, and you can run your very own wolf packs.
3. We are not currently looking at a modern expansion for VaS, but you never know. . .
One thing about VaS, it is not complicated. It's possibly even simpler than ACtA.Alexb83 said:I've played a little bit of tabletop harpoon - that can be a very suspenseful game, but very complicated. Perhaps it's just all the extra rules you have to consider for modern warships.
Believe me, that one was a great point of contention :lol: The result is a semi-abstract movement rate - OK, aircraft are too slow, but they can't be outrun by Heavy Cruisers... :roll:locarno24 said:How are aircraft going to work, out of curiousity? Presumably they cant use the auxilliary craft mechanic given the difference in speed....
The Russians are not in the game... yet...Alexb83 said:The Graf Zeppelin? So... you get an uncomissioned hulk to wage war with?Or is it just for the 'sink the target ship!' scenario for the russian navy? :lol:
Wulf Corbett said:Believe me, that one was a great point of contention :lol: The result is a semi-abstract movement rate - OK, aircraft are too slow, but they can't be outrun by Heavy Cruisers... :roll:locarno24 said:How are aircraft going to work, out of curiousity? Presumably they cant use the auxilliary craft mechanic given the difference in speed....
Wulf
No flight duration times (I think... can't remember any!), but there are One-Shot weapons - look at the Torpedo loads on the ships in the Preview.Alexb83 said:Have you gone to the length of giving them limited flight time and weapon payloads? (one attack only, no more than so many turns in the air) that sort of thing?
One good thing about this game, no third dimension to abstract out (barring aircraft, which are all, generally speaking, 'up'...)Shadow Queen said:some ships are for the carriers protection
Well, it's not limited to that, but as a standard gaming table size, the scenarios are written for it (see examples in the preview).Alexb83 said:Hmm, bearing in mind the restriction to aircraft movement rates, are tables going to be restricted to 6x4?
We debated ranges quite a bit, and generally, from the evidence available, we disagreed with this figure... quite a bitI like standardised table sizes, but I can see how this could limit engagements and misrepresent ranges a bit. (what does 1 inch equate to in miles, and so on). WW2 gunnery was supposedly effective (with proper spotting) out beyond the horizon - around 40km.
Exactly. Given the time constraints of a Turn (you have to be capable of some meaningful action in each Turn), we had to abstract air movement. Otherwise you would have to choose between aircraft zipping across the table instantly, or shells being tracked through flight in 2-3 turns while aircraft moved at reasonable speeds...Of course fighters can outrun warships - surely we're talking 100s of kts instead of 20 or so. But I guess you've had to limit this for practical purposes?
Oh, they had the range, no doubt. And if you were aiming at a large enough island, you might hit after a few salvoes :lol:Alexb83 said:Well, I guess 40km is a very liberal theoretical maximum range for gunnery from 15-16 inch guns![]()