VirtualMachine
Mongoose
Just curious as to how many of you folks gamemaster, and how you go about starting a new campaign:
- Do you throw yourself into a game setting and devise an overreaching plot of your own?
- Do you rely on published campaigns or adventure modules?
- Do you actually use the little suggestions for adventures given in may of the core rulebooks? (usually a one or two sentance concept under an "Adventure ideas" sort of heading)
I plan on actually starting my first Conan campaign in September, and i guess what i'm looking for is a few ideas from experienced players on how you "start" the whole ballgame, how you bring the characters together etc.
I've never been one for pre-written adventures myself (started running games in 1987-1988).
- Do you throw yourself into a game setting and devise an overreaching plot of your own?
- Do you rely on published campaigns or adventure modules?
- Do you actually use the little suggestions for adventures given in may of the core rulebooks? (usually a one or two sentance concept under an "Adventure ideas" sort of heading)
I plan on actually starting my first Conan campaign in September, and i guess what i'm looking for is a few ideas from experienced players on how you "start" the whole ballgame, how you bring the characters together etc.
I've never been one for pre-written adventures myself (started running games in 1987-1988).