AdrianH said:Beams (and. for that matter, mini-beams) do not take account of the target ship's hull value.
I agree with Da Boss. That system for rolling beam hits (and a couple of other options) became official when it was published in S&P, and subequently in P&P as well. So you can even use it if your friends insist on playing by strict rules from the book. The average number of hits for all these systems is 1 hit per AD, so they don't unbalance beam weapons. They just make it more likely for you to score that average rather than a runaway expansion or a flat miss, so battles involving lots of beams are more likely to be decided by tactics and less likely to be decided by random lucky rolls.
Not really, I don't find it fun to utterly obliterate my opponent thanks to some lucky dice rolls.Anbar said:now was that fun or stupid? depends what side you are on...
AdrianH said:Mini-beams, like beams, disregard the target's hull entirely. They hit on 4+ regardless.
The alternative beam rule for hit on 3+, re-roll on 5+ yields the same average number of hits as the original rule for hit and re-roll on 4+. A house rule which allows mini-beams to hit on 3+, even if only on certain hulls, unbalances them.
If you want mini-beams to allow for hull value then you could make them AP, which means they roll against all hull values with a +1 bonus - they become more effective against hull 3 (and hull 4 for that matter), but less effective against hull 6. (This was how earlier versions of B5:ACTA handled mini-beams.) They would then still be balanced. So do you want your mini-beams to be more effective against the occasional hull 3 ship or against hull 6 ships?![]()