I would like to see some of the characters you have made with the new Runequest. It would be great to be able to have some more examples (rather than just "Ted's" character in the book). They would also be nice to use as NPCs or Pregens in our games too.
I'm using Malakor's system of allowing players to rearrange identically rolled characteristics as desired is great for getting the kind of character you want. One catch might be a tendency for a lot of PC's in action based games to end up with a very low CHA! I'm going to keep the CHA roll separate and not allow players to reduce it by swapping (Increase it by all means!).
Another thing that stands out like a sore thumb is the huge importance of DEX in the game. Getting your mits on extra combat actions is going to be a big deal. I'm not going to go into fiddling with game mechanics to change this here but I will modify the characteristic swapping rules for DEX. You can only swap a characteristic for your DEX if you initially rolled under 13. The characteristic swapped must be the lowest of the alternatives you rolled that still comes in at or over 13. So if you rolled STR 16 and CON 13 you would have to swap your low DEX for the 13 rather than the 16. This gives any warrior a good chance of starting with 3 combat actions and avoids a proliferation of starter PCs training like crazy to raise their DEX's from 18 to 19!
Hmm. I'm kinda loathe to post some of the NPCs I've made because I'm running games in Domibia, the "Seraphim Guard in-house" fantasy world. In Domibia there are 54 unique gods, each of which have created their own unique race on Domibia. Thirty-something of these races are variations of humankind. These variations are differentiated by characteristic rolls.
For example, I'm currently running a game on an isolated continent populated by Orden who arrived via a shipwreck some 300 years ago and have built something of a society. The Orden are huge, barbaric human who value strength of arms more than anything else (think something along the lines of Ahnold as Conan). Orden STR and CON are both based on 4d6 instead of 3d6, and their size is based on 2d8+6 instead of 2d6+6.
Posting NPCs made with those rules would skew the rest, methinks.
I don't see the Dex thing as too big of a problem in my games. The chances of an 18 being rolled is pretty slim. If I decide to let the players switch their rolls around to different stats then I will let them put their highest into Dex if they want. It will still not be easy to raise that 18 to a 19 and it will require all 3 improvement rolls after each adventure just to try with only a 10% chance of doing it each time. And finally, once they are lucky enough to do it, they will probably be much less skilled then those who chose to increase skills with their improvement rolls.