Post-Apocalyptic Thoughts

chaoschild

Mongoose
So, it's been a week since the tournament and, while I thoroughly enjoyed the event, I've had a couple of thoughts on how the next one could be just a little bit better.

1: More variety of scenarios. I know there were 11 tables with 10 scenarios between them, but that's not quite what I mean. It would have been nice to have played fewer duplicate games, I played There is Only War 3 times and Lost in the Snow twice in succession. I know I'm not the only one who had this issue. Something to avoid players playing the same scenario more than once would be really good.

2: The victory point values were a little off. It bugged me that I finished behind someone who won fewer games than I did. As it stood, 2 minor wins (13 points each) were worth less than a major win and a minor loss (20 and 7). Adjusting the values for a minor win/loss to 14 and 6 would correct this, unless that's specifically what you were going for that is.

3: The fortress scenario, while it looked absolutely amazing, was VERY heavily weighted in favour of the defender. Given that the attacker would have just come off a loss in the previous scenario, this meant that the attacking player was about to have a very bad day.

All told, these were minor quibbles in an otherwise excellent day. I'll be back for the next one, whether anything changes or not.
 
Good thoughtful points -few others that might be worth considering - again I would echo that I had a great day and plenty or really good fun games.

Scenarios: I agree - I wound up playing Scrawl Wars 3 times. Now on the other hand - I can imagine trying to match 20 players up with games thaey have not played is not easy but if it can be done - be great. But sadly did not get to try out alot of the scenarios - There was some fun ones I did - Lost little Robot was a great start :)

Timing: most JD games are over very quickly - could likely have got away with 30-40 mins per game

Break Points: There was some discussion (and a bit of confusion) on the day about break points - as its technically once you are down to a 1/4 (rounded down)it meant gangs like mine of 3 or less models were at an inherient advanatge which I don't think on reflection is right?

I think it might work as being 1/4 or when down to a single figure - The Lone Vigilante should have a specific rules exception to make it playable?

Sportsmanship - bit of a can of worms that one..............
 
I am thinking of polarising Sportsmanship - make it either +0 or +5, with nothing in-between. Will force people away from hedging their bets on the higher tables...
 
Or it might just be everyone gets +5?

The problem is are we marking the personality of the player? How he/she played or the experience of the game - and then there is what constitutes a good game ? I had one game over the tournament that I had no chance to do anything - however there was absolutely no issue with the player. Did I enjoy the game - nope.

One the reverse side - my last game was horribily one sided with me unable to roll anything other than well.........and not even getting hit, despite my opponents best efforts. I arrested loads of juves in that game........ we played it again - and it was much closer :)
 
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