Sulfurdown said:Locally we've changed the multiplier from a Damage Multiplier to a Hit Multiplier.
Only problem I have with this is the doubling of crits ships will get. Double the hit dices, double the criticals, double the adrift/random arc permanently out, increase the vulnerability of big ships to criticals. Not good :-/
Personally I would prefer more the idea of DD/TD/QD not multiplying critical damage than this one.