Egil Skallagrimsson
Mongoose
valthonis said:We're starting our very first Traveller campaign, Yeay!, but as the GM I'm torn between what size of ship to give the players.
Also, partly related, we're doing the hyperspace variant for travel so thus the double jump drive size, but does it still take the normal jump fuel costs to open a jump portal? IE a 200 Ton ship with Class A jump drive needs 20 fuel for a class 1 jump, I would assume opening a jump portal has that same requirement?
Thanks!
What kind of campaign? If the group are into trade and starship economics, then the trad answer is a Free Trader, Far Trader if they are lucky. Good, cheap, flexible small ships.
If they are not bothered about all the paper work, then find a reason to loan them a scout ship.
The advantage with using hyperdrive is you can significantly reduce the bunkerage of the ships, freeing up space for cargo, staterooms or ship systems.
Egil