DeadMike said:
Treebore said:
From the perspective of being a jeweler who made customized high end pieces of jewelry for 10 years, which included carving the wax, making the molds, casting the jewelry, cutting or cabbing the gemstones, trimming, polishing, etc... that part is very much "art".
Out of curiosity for one who has never been a jeweler, how much geology and metallurgy skills would a good Jeweler posses? In Traveller terms if you could. To be a really fine artistic Jeweler. Thank you in advance, Mike
Rust is correct as to the purely artistic elements, as to the Geology and Metallurgy in Traveller terms, I would say I have a general Geology of 2, but with regards to gemstones, precious and semi precious, as well as silver, gold and even copper metals, I would say I easily have a 4 (I am so good I can tell you which mine deposit around the world a stone is likely from due to the types of inclusions it has, try and find anyone else who can do that!)
As for Metallurgy, I do not have a broad skill in this, so I cannot walk into a steel factory and start working. My knowledge is all about melting down gold, silver, etc... what percentage of old I can mix with new, using a centrifuge to get any air bubbles out, after pouring it into a mold, that I made from wax carvings I did,
So I think its best to just treat the jeweler skill, or any skill related to something so specific, as knowing anything and everything they need to know in order to create "jewelry". So I think it is best to just assume they know everything otherwise you would need to break it down into a whole bunch of skill sets, faceting, cabbing, casting, carving, identification, etc...
So I would put my personal Jeweler skill at a raw 4, before INT bonus.