Poisons of Magnamund


Culled from the monster conversion lists and browsing of the series.

Poison, Fort save DC, initial/secondary dmg, cost.

Contact Poisons
Ghoul ichor: DC 12, 1d4 Dex/1d4 Dex. 100 gc
Zagothal effluvium: DC 21, 1d4 Dex/1d4 Dex, 150 gc

Ingested Poisons
* Calacena potion DC 20, 0/0, 30 gc
Khetu spores DC 15, Paralysis (2d6 minutes)/2d6 Con, 300 gc
Mokradon potion DC 17, Blindness (2d4 minutes)/10% permanent, 250 gc
Shenwu Water DC 20, 1d10 EP/2d10 EP, 2000 gc
Taan-spider poison DC 25, 1d4 Dex/1d4 Dex, 70 gc
* Volzoc potion DC 24, 0/0, 50 gc

Inhaled Poisons
* Calacena spores DC 16, 0/0, 15 gc
* Volzoc spores DC 20, 0/0, 30 gc

Injury Poisons
Black Yua venom DC 14, Paralysis (1 minute)/Death, 150 gc
Ekmakon poison DC 16, 1d3 Con/1d3 Con, 200 gc
Giant Hactaraton venom DC 17, 1d6 Con/1d6 Con, 100 gc
Korkuna venom DC 14, 1d8 Dex/1d8 Dex, 300 gc
Red Marshviper venom DC 14, 1d3 Dex/Paralysis (1d6 minutes), 50 gc
Silver Swamp Python venom DC 20, 1d6 Con/1d6 Con, 170 gc
Yaku poison DC 15, Paralysis (2d6 minutes)/2d6 Con, 130 gc

* Hallucinogen: If the save is failed, a random illusory monster is conjured out of the victim's psyche and must be fought. The victim loses hit points as per normal from this fight, but such injuries are self-inflicted rather than inflicted by the monster; illusory monsters cannot use any magical or psionic attacks. No XP is gained in the event that the monster is slain.