General methodoly I employ for applying this system.
1. Damage Cost.
2. Crippled Threshold Cost
3. Crew Cost
4. Skeleton Crew Cost
5. Speed Cost
6. Turn Cost
7. Troop Cost
8. Craft Cost
9. Trait Cost
9a. Any traits which rely on the entire cost of the ship are applied later.
9b. Apply any halving one by one.
10. Weapon Costs
10a. Add all multipliers that rely on the Attack Dice together to get the Cost per AD.
10b. Multiply the Attack Dice by the Cost per AD.
10c. Determine Arc Surcharge/Cost if not Boresight or Turret.
10d. Apply any halving from Weapon Traits one by one.
10e. Apply any overall modifiers one by one. Any increases are applied before decreases.
11. Add up the results of the prior steps to get the Base Cost of the ship.
12. Apply any modifiers to overall ship cost here. Remember all increases are applied before decreases.
I'm debating whether or not to change how the Crippled and SK thresholds modify the cost, hence why you don't see them here. I believe it more accurate to determine what percentage of the thresholds are for their respective tracks, then apply those as a general point discount.
1. Damage Cost.
2. Crippled Threshold Cost
3. Crew Cost
4. Skeleton Crew Cost
5. Speed Cost
6. Turn Cost
7. Troop Cost
8. Craft Cost
9. Trait Cost
9a. Any traits which rely on the entire cost of the ship are applied later.
9b. Apply any halving one by one.
10. Weapon Costs
10a. Add all multipliers that rely on the Attack Dice together to get the Cost per AD.
10b. Multiply the Attack Dice by the Cost per AD.
10c. Determine Arc Surcharge/Cost if not Boresight or Turret.
10d. Apply any halving from Weapon Traits one by one.
10e. Apply any overall modifiers one by one. Any increases are applied before decreases.
11. Add up the results of the prior steps to get the Base Cost of the ship.
12. Apply any modifiers to overall ship cost here. Remember all increases are applied before decreases.
I'm debating whether or not to change how the Crippled and SK thresholds modify the cost, hence why you don't see them here. I believe it more accurate to determine what percentage of the thresholds are for their respective tracks, then apply those as a general point discount.