Consider - the TL9 and 10 PD batteries (Type 1 and Type 2) would never be purchased. They cost 8/4 hardpoints, tons of power, tons of tons (space), and tons of cost. They also only work sometimes (8+ or 7+)
Putting a triple beam or pulse laser instead of hardpoints is infinitely better. It is cheaper, more effective, takes up less space, takes up less power, and has offensive capability. Point defense batters need to be better than lasers at PD, otherwise, why buy them? Lets make it real simple via a comparison:
A triple beam laser. 3 missiles defeated on average. Costs 1 hardpoint. 3 Mcr. 13 power.
A PD system we are saying intercepts incoming salvos. But it costs, at best. 2 hardpoints, 20 tons (!!!). 80 Mcr (!!!!). 240 power (!!!!!). And because it only works on a 6+, it is actually only going to intercept as much as two turrets.
Also, does it make sense that PD can potentially reduce 3D of every salvo? whether you get 3000 salvos or 3? Also what if I want to defend another ship with my PD software? so I get DM-1s because I'm defending a bigger ship?
I think this is simple folks, as phavoc has been indicating. All PD batteries should be is simply a different kind of hardpoint usage, one that is superior to lasers. Very simply, PD batteries should basically be hardpoint that is twice as good as a triple beam laser at defending, but it can't go offensive at all:
PD Battery, TL10: 1 Hardpoint.10 tons. 5 MCr, 5 power. Can automatically reduce one salvo by 1D (halved for torpedoes).
PD Battery, TL12: 1 Hardpoint. 5 tons. 10 MCr, 10 power. Can automatically reduce one salvo by 2D (halved for torpedoes).
PD Battery, TL14: 1 Hardpoint. 3 tons. 15 MCr, 10 power. Can automatically reduce one salvo by 2D (halved for torpedoes).
You dont need to worry about PD batteries being sub-optimal now. Or how to figure out your ship size versus the size of the ship youre protecting (PD software). Or about how does it make sense to protect vs 15000 or 500 missiles. Or about making a very random all-or-nothing roll to see if they work.
Thoughts?
Putting a triple beam or pulse laser instead of hardpoints is infinitely better. It is cheaper, more effective, takes up less space, takes up less power, and has offensive capability. Point defense batters need to be better than lasers at PD, otherwise, why buy them? Lets make it real simple via a comparison:
A triple beam laser. 3 missiles defeated on average. Costs 1 hardpoint. 3 Mcr. 13 power.
A PD system we are saying intercepts incoming salvos. But it costs, at best. 2 hardpoints, 20 tons (!!!). 80 Mcr (!!!!). 240 power (!!!!!). And because it only works on a 6+, it is actually only going to intercept as much as two turrets.
Also, does it make sense that PD can potentially reduce 3D of every salvo? whether you get 3000 salvos or 3? Also what if I want to defend another ship with my PD software? so I get DM-1s because I'm defending a bigger ship?
I think this is simple folks, as phavoc has been indicating. All PD batteries should be is simply a different kind of hardpoint usage, one that is superior to lasers. Very simply, PD batteries should basically be hardpoint that is twice as good as a triple beam laser at defending, but it can't go offensive at all:
PD Battery, TL10: 1 Hardpoint.10 tons. 5 MCr, 5 power. Can automatically reduce one salvo by 1D (halved for torpedoes).
PD Battery, TL12: 1 Hardpoint. 5 tons. 10 MCr, 10 power. Can automatically reduce one salvo by 2D (halved for torpedoes).
PD Battery, TL14: 1 Hardpoint. 3 tons. 15 MCr, 10 power. Can automatically reduce one salvo by 2D (halved for torpedoes).
You dont need to worry about PD batteries being sub-optimal now. Or how to figure out your ship size versus the size of the ship youre protecting (PD software). Or about how does it make sense to protect vs 15000 or 500 missiles. Or about making a very random all-or-nothing roll to see if they work.
Thoughts?