I'm not sure I understand the HG rules for PDLs - please, dear reader, give me your thoughts.
According to HG, p. 40:
"A point-defence laser battery consists of linked short-ranged laser turrets controlled by their own automated computer. This removes the need for separate gunners dedicated to point defence, needing only a command from the bridge to activate when an incoming attack is detected.
A point-defence battery automatically intercepts missile and torpedo salvoes just before they make their own attack rolls. A point-defence battery reduces
the number of missiles attacking a ship each turn by its Intercept score."
There's mention of DM penalties in the following point-defence gauss battery section, so that suggests it doesn't actually just automatically intercept stuff, rather there's a skill check to be made. It's automated, so I'd guess it uses the ship's Fire Control software, but it says it "turrets controlled by their own automated computer". Maybe it comes with the Virtual Gunner software package, but if so I've no clue the software score. If I ignore the "own automated computer" phrase and just use the ship's Fire Control software, does that count as one of the Fire Control software's automated attacks? I'm going to guess so.
Lastly, for its Intercept score it just says +2D for Type I, +4D for Type II, and +6D for Type III. I get the sense that I'm supposed to add, say, 2D to something, but I don't know what. Am I supposed to take the Effect of this automated Fire Control attack and add +2D (or whatever) to it and that's the number of missiles intercepted?
That's likely what I'm going to do here - use the ship's Fire Control automated attack and add the +2D (or whatever) and that's the number of missiles intercepted. That seems the most sensible interpretation to me, but I'm totally guessing here.
Is this how you interpret the rules as written?
P.S. This makes the Dragon system defence boat with its Type II Point Defence Laser an absolute missile soak. It can effectively just ignore an average of 14 missiles per round and any that get through do hardly anything against Armour 13 unless they're advanced or nukes. Add in electronic warfare and missiles are useless against it unless thrown in capital ship quantities. Seriously, you need a 100-ton medium missile bay and its salvoes of 24 missiles to even have a chance of harming this 400-ton boat.
According to HG, p. 40:
"A point-defence laser battery consists of linked short-ranged laser turrets controlled by their own automated computer. This removes the need for separate gunners dedicated to point defence, needing only a command from the bridge to activate when an incoming attack is detected.
A point-defence battery automatically intercepts missile and torpedo salvoes just before they make their own attack rolls. A point-defence battery reduces
the number of missiles attacking a ship each turn by its Intercept score."
There's mention of DM penalties in the following point-defence gauss battery section, so that suggests it doesn't actually just automatically intercept stuff, rather there's a skill check to be made. It's automated, so I'd guess it uses the ship's Fire Control software, but it says it "turrets controlled by their own automated computer". Maybe it comes with the Virtual Gunner software package, but if so I've no clue the software score. If I ignore the "own automated computer" phrase and just use the ship's Fire Control software, does that count as one of the Fire Control software's automated attacks? I'm going to guess so.
Lastly, for its Intercept score it just says +2D for Type I, +4D for Type II, and +6D for Type III. I get the sense that I'm supposed to add, say, 2D to something, but I don't know what. Am I supposed to take the Effect of this automated Fire Control attack and add +2D (or whatever) to it and that's the number of missiles intercepted?
That's likely what I'm going to do here - use the ship's Fire Control automated attack and add the +2D (or whatever) and that's the number of missiles intercepted. That seems the most sensible interpretation to me, but I'm totally guessing here.
Is this how you interpret the rules as written?
P.S. This makes the Dragon system defence boat with its Type II Point Defence Laser an absolute missile soak. It can effectively just ignore an average of 14 missiles per round and any that get through do hardly anything against Armour 13 unless they're advanced or nukes. Add in electronic warfare and missiles are useless against it unless thrown in capital ship quantities. Seriously, you need a 100-ton medium missile bay and its salvoes of 24 missiles to even have a chance of harming this 400-ton boat.
