Golan2072
Cosmic Mongoose
Let's check out the Point-Buy generation system.
For starters, let's build a Marine Lieutenant, three terms in service (total points 35).
MARK
Str 6 (0, 1pt), Dex 6 (0, 1pt), End 9 (+1, 5pt), Int 6 (0, 1pt), Edu 9 (+1, 5pt), Soc 5 (-1, 0pt) - Total points spent: 13
Rank: Lieutenant, 2pt
Benefits: 4 rolls, 8 pt
Skills (12pt total): Vacc Suit-0 (1pt), Athletics-0 (1pt), Gun (Slug Rifle)-2 (4pt), Melee (Brawling)-1 (2pt), Recon-1 (2pt), Stealth-1 (2pt)
Final Results:
Lieutenant Mark, Age 30
Str 6 (0), Dex 6 (0), End 9 (+1), Int 7 (0), Edu 9 (+1), Soc 5 (-1)
Skills:
Gun (Slug Rifle)-2, Melee (Brawling)-1 Recon-1, Stealth-1, Vacc Suit-0, Athletics-0.
[Not assigned - 1x mercenary package skill]
Assets:
10k, 2 Weapons
Comments/Conclusions:
1) As it stands right now, point-buy characters cannot receive contacts, enemies, allies or rivals during chargen.
2) Point-but pushes the player towards min-maxing: for example, there is no point of having a characteristic above 6 if you want a DM of 0, or above 9 if you want a DM of +1, and the low number of points makes min-maxing very rewarding, character options-wise.
3) As point-buy characters have no Events, how do they benefit from the Connection rule?
4) Random chargen is, IMHO, much more fun than point-buy; the latter, in comparison, feels more like a chore while the first is a game in its own. That's said, it is still a very simple and straightforward system.
5) Point-buy characters have less skills than their random-generation counterparts, especially 0-level skills. I'd allow point-buy characters to receive homeworld and education skills as usual (at no cost) to remedy this.
For starters, let's build a Marine Lieutenant, three terms in service (total points 35).
MARK
Str 6 (0, 1pt), Dex 6 (0, 1pt), End 9 (+1, 5pt), Int 6 (0, 1pt), Edu 9 (+1, 5pt), Soc 5 (-1, 0pt) - Total points spent: 13
Rank: Lieutenant, 2pt
Benefits: 4 rolls, 8 pt
Skills (12pt total): Vacc Suit-0 (1pt), Athletics-0 (1pt), Gun (Slug Rifle)-2 (4pt), Melee (Brawling)-1 (2pt), Recon-1 (2pt), Stealth-1 (2pt)
Final Results:
Lieutenant Mark, Age 30
Str 6 (0), Dex 6 (0), End 9 (+1), Int 7 (0), Edu 9 (+1), Soc 5 (-1)
Skills:
Gun (Slug Rifle)-2, Melee (Brawling)-1 Recon-1, Stealth-1, Vacc Suit-0, Athletics-0.
[Not assigned - 1x mercenary package skill]
Assets:
10k, 2 Weapons
Comments/Conclusions:
1) As it stands right now, point-buy characters cannot receive contacts, enemies, allies or rivals during chargen.
2) Point-but pushes the player towards min-maxing: for example, there is no point of having a characteristic above 6 if you want a DM of 0, or above 9 if you want a DM of +1, and the low number of points makes min-maxing very rewarding, character options-wise.
3) As point-buy characters have no Events, how do they benefit from the Connection rule?
4) Random chargen is, IMHO, much more fun than point-buy; the latter, in comparison, feels more like a chore while the first is a game in its own. That's said, it is still a very simple and straightforward system.
5) Point-buy characters have less skills than their random-generation counterparts, especially 0-level skills. I'd allow point-buy characters to receive homeworld and education skills as usual (at no cost) to remedy this.