Playtesting of Supplements 9 and 12

delrom5

Mongoose
Supplements 9 and 12 are planned for release in late November. As these books will both be systems heavy, how can Mongoose staff re-assure us that they won't have broken systems as has been the case with Animal Encounters (Supplement 11) and the two original Vehicles books (supplements 5&6)?

How have they been playtested and why not make the playtest notes available as supplemental material. Alternatively, how can players volunteer for playtest duties?
 
barnest2 said:
You're really on one today aren't you...

Mongoose has a history of releasing poorly playtested products that don't work properly (e.g. Robots, Vehicle books, Animal Encounters...). It's not at all unreasonable to ask how thoroughly upcoming products are playtested in light of that.
 
Wil Mireu said:
Mongoose has a history of releasing poorly playtested products that don't work properly (e.g. Robots, Vehicle books, Animal Encounters...). It's not at all unreasonable to ask how thoroughly upcoming products are playtested in light of that.
I never said he was wrong. Just that he was on a bit of a warpath.
 
Well, I disagree that Supps 5 & 6 have "broken" systems. Certain parts of them do break down, but overall, the system seems to function fine (to my knowledge base, anyway).
 
apoc527 said:
Well, I disagree that Supps 5 & 6 have "broken" systems. Certain parts of them do break down, but overall, the system seems to function fine (to my knowledge base, anyway).
I like the vehicle system :lol: a lot.
 
They are being playtested right now (and LBH is one of the testers on the new Vehicle book!).

If you want to volunteer for playtesting a specific title though, drop me a line at msprange@mongoosepublishing.com
 
Wil Mireu said:
barnest2 said:
You're really on one today aren't you...

It's out of frustration of being a cheerleader for a game/background where the standards do vary.

The adventures that Mongoose have done have been fantastic - I really enjoyed playing through the Tripwire campaign and the Ancients campaign was a true epic (as in Cecil B DeMille scale) which riffed on backstory first published 30 years ago. Having new, fully developed adventure material has been one of the areas that Mongoose should be highly praised for.

The 3rd Imperium content has to compete against the standards set by SJ Games, where the depth of material was almost a sociology text. The Mongoose character generation process, with its mishaps and life events etc, allows the cultural content to beome part of the character's background. So, Mongoose have found an complementary alternative to the SJ Games material.

The crunchy systems are the areas where I've felt disappointed. Admissions by Mongoose staff that they weren't "really happy with the vehicle construction system for Traveller" and the palns to issue a revised book (http://forum.mongoosepublishing.com/viewtopic.php?p=682420) suggests a get it right next time approach. Shouldn't it be a get it right first time mentality?

I want Mongoose to succeed - before the Traveller line I had looked at but hadn't bought any of their books - but not complaining about inconsistencies or neglected systems hasn't stopped them from happening.

Wil Mireu said:
Mongoose has a history of releasing poorly playtested products that don't work properly (e.g. Robots, Vehicle books, Animal Encounters...). It's not at all unreasonable to ask how thoroughly upcoming products are playtested in light of that.

Why should it have to be the customers who have to ask how will Mongoose ensure that the final first edition systems as published are fit for purpose? After all, the total cost of supplements 9 and 12 will come to £50. Why should I part with that cash for a second rate product that only partly delivers on its promises?
 
msprange said:
They are being playtested right now (and LBH is one of the testers on the new Vehicle book!).

If you want to volunteer for playtesting a specific title though, drop me a line at msprange@mongoosepublishing.com

You should already have received my first batch of comments

LBH
 
(I'm not singling out Mongoose for what I say here, I have seen many larger RPG companies with the same attitude over the years)

delrom5 said:
The crunchy systems are the areas where I've felt disappointed. Admissions by Mongoose staff that they weren't "really happy with the vehicle construction system for Traveller" and the palns to issue a revised book (http://forum.mongoosepublishing.com/viewtopic.php?p=682420) suggests a get it right next time approach. Shouldn't it be a get it right first time mentality?

I agree that there should be a "get it right first time" mentality. Unfortunately, many RPG companies (Mongoose included) have found that while some customers do care a lot about the quality of their products, many do not. They justify a lack of editing or proper playtesting by the fact that people still buy their products regardless of quality.


I want Mongoose to succeed - before the Traveller line I had looked at but hadn't bought any of their books - but not complaining about inconsistencies or neglected systems hasn't stopped them from happening.

I think the solution is simple - customers need to be more discerning and vote with their wallets. Plenty of GMs and Players think they "need" a product, and so justify buying a substandard one because they "need" (for example) a vehicle design system and this is the only one available. They think it will save them the time of making up their own, but if the system is broken then they may well spend just as much time (if not more) fixing it.

Also, I think people often tend to rush out and buy a product when it is first released, without waiting for reviews or opinions. And then once they have it, and have found that some parts are substandard, they can usually justify the purchase by focussing on the parts of the book that do work or they do like. It's not like they can return it and say "these bits are broken, I'd like one that works".

Wil Mireu said:
Why should it have to be the customers who have to ask how will Mongoose ensure that the final first edition systems as published are fit for purpose?

Someone has to ask those questions ;). Maybe RPG publishers have it too easy, given that they rarely make much of an effort to actually sell themselves to customers, and instead seem to expect people to blindly buy their products because they're there. Advertising is more than just saying "our product has been released" and expecting that to spread by word of mouth, and it's more than saying "we have been around for years and released hundreds of products".

Yes, Mongoose has a good policy regarding product returns, but they shouldn't need that policy if the systems in their products worked properly in the first place.

But again, they most likely feel that they can afford to lose the fussy people if most of their fans buy the books regardless. It's a downward spiral though, and companies that do that tend to get a reputation for low quality products.

After all, the total cost of supplements 9 and 12 will come to £50. Why should I part with that cash for a second rate product that only partly delivers on its promises?

If a product contains "broken systems" or is flawed or badly edited, then the reality is that people don't have to buy it. If they don't buy it, then the publisher may get the message that this sort of material won't sell, and take steps to improve it. If people do buy it, then that only sends them the message that people don't care about such things, and so the publisher can justify not spending the time to fix them before they go on sale.

Yes, that means you don't have those supplements, but it also means the publisher doesn't have your money and isn't encouraged to produce more shoddy products.
 
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