l33tpenguin
Mongoose
Speed based initiative would solve this 

Careful there. You call bull and I might have to use an explanation, assuming as would seem appropriate, that you have the reasoning capacity of a crushed coke can.Lord David the Denied said:The argument that it's agile enough to aim where it likes is pure bull. Its agility is represented in the movement phase. It has naff-all to do with the shooting phase.
Lord David the Denied said:The argument that it's agile enough to aim where it likes is pure bull. Its agility is represented in the movement phase. It has naff-all to do with the shooting phase.
l33tpenguin said:Speed based initiative would solve this
I would assume that he means the faster ships go last. The Dag'Kar has to move before the White Star, sticking with my above example, to represent that the faster ship would find the ideal firing arcs.The_Mhor said:Do you meaning faster vessels go earlier, so the big ships can blast them when it's their turn; or slow vessels go last meaning tiny ships will always pick them apart from outside their primary arcs?
Hindsight said:I would assume that he means the faster ships go last. The Dag'Kar has to move before the White Star, sticking with my above example, to represent that the faster ship would find the ideal firing arcs.The_Mhor said:Do you meaning faster vessels go earlier, so the big ships can blast them when it's their turn; or slow vessels go last meaning tiny ships will always pick them apart from outside their primary arcs?
This is the flaw with the Bore Sight White Star, because it requires too many other changes to be functional. TTT just doesn't work having a 50% chance to fail. Thats way too high when compared to the show, the White Star never fails to find something to shoot at.
Rewatching the show, as you have been, I've been watching that closely, as per these debates. The White Star seems to fire the beam in sprays, I'd say about the length of the ship at a time, maybe twice that its hard to tell with a beam, but it fires it in bursts, while the pulsars fire constantly. That is usually at a distance, and when close, the beam, like when they attacked the Vorlon outpost, seemed to be saved for key targets (ie precise) making sure its strength caused maximum damage.Da Boss said:Hindsight said:I would assume that he means the faster ships go last. The Dag'Kar has to move before the White Star, sticking with my above example, to represent that the faster ship would find the ideal firing arcs.The_Mhor said:Do you meaning faster vessels go earlier, so the big ships can blast them when it's their turn; or slow vessels go last meaning tiny ships will always pick them apart from outside their primary arcs?
This is the flaw with the Bore Sight White Star, because it requires too many other changes to be functional. TTT just doesn't work having a 50% chance to fail. Thats way too high when compared to the show, the White Star never fails to find something to shoot at.
Doesn't the White Star often fire pulsars alone not the beam, perhaps due to targeting problems (or it looked cooler on the screen)?
Although I am personally happy with F arc White Star................. :wink:
Hindsight said:I would assume that he means the faster ships go last. The Dag'Kar has to move before the White Star, sticking with my above example, to represent that the faster ship would find the ideal firing arcs.The_Mhor said:Do you meaning faster vessels go earlier, so the big ships can blast them when it's their turn; or slow vessels go last meaning tiny ships will always pick them apart from outside their primary arcs?
This is the flaw with the Bore Sight White Star, because it requires too many other changes to be functional. TTT just doesn't work having a 50% chance to fail. Thats way too high when compared to the show, the White Star never fails to find something to shoot at.
Greg Smith said:Speed-based initiative would be a real problem for slow boresight ships such as the Bin'tak.
Hindsight said:I like it.
I have two ships, you have three. Your speeds are 5, 8, and 15.
I roll for initiative, I have a 5, you rolled a 6. All my ships are now Initiative 19 (White Stars) and your 15" ship is initiative 21. The lowest moves first, the 11, and then the 13, and then I move my two White Stars, and then because your 21 is higher, it moves last, thus having the best strategic move, which is last.
All the initiative sinks in the world won't protect you if they're all stupid slow, as would make sense, faster is better in the movement phase.
I am trying to find that magical place, between all the great ideas presented, and what Mongoose is likely to take on. Switching to a speed based initiative is going to be a huge change throughout the entire game, and while I support it, without it, making the White Star bore sight just doesn't work.wpngjstr said:A lot of stuff.
Hindsight said:I like it.
I have two ships, you have three. Your speeds are 5, 8, and 15.
I roll for initiative, I have a 5, you rolled a 6. All my ships are now Initiative 19 (White Stars) and your 15" ship is initiative 21. The lowest moves first, the 11, and then the 13, and then I move my two White Stars, and then because your 21 is higher, it moves last, thus having the best strategic move, which is last.
All the initiative sinks in the world won't protect you if they're all stupid slow, as would make sense, faster is better in the movement phase.
See above. I agree.Hindsight said:I think we can present it in a way that is easy enough of a change, without taking the whole game back to the drawing board for one vessel. Table some of these ideas until after this is released, and focus them towards 3rd ed.
Hindsight said:wpngjstr said:A lot of stuff.
Foxmeister said:Hindsight said:I like it.
I have two ships, you have three. Your speeds are 5, 8, and 15.
I roll for initiative, I have a 5, you rolled a 6. All my ships are now Initiative 19 (White Stars) and your 15" ship is initiative 21. The lowest moves first, the 11, and then the 13, and then I move my two White Stars, and then because your 21 is higher, it moves last, thus having the best strategic move, which is last.
All the initiative sinks in the world won't protect you if they're all stupid slow, as would make sense, faster is better in the movement phase.
Horribly busted I'm afraid. A slow boresight reliant fleet (e.g. Narn) would never get to target anything and might as well not play. Even if the boresight issue was fixed some other way, you could still end up with entire fleets that would have to move before a single ISA ship needed to.
What is being proposed here would require a *completely* different game.
Regards,
Dave
Taran said:You might want to try reading the actual suggestion rather than just an incomplete synopsis of it before complaining about a suggestion you neither know anything about nor understand.