Playtest rules - Narn updates

Ripple said:
But EA can also two for one... so why would that matter?

It seems your changing topics... your talking about sinking, not maneuver. Buying down to avoid the use of boresights by your enemy on worthwhile targets does hurt Crusade EA more than most, as not many folks want to buy into the Hermes.

There is no reason why an EA force be out maneuvered by the Narn. Out sinked depends on era to a limited degree.

- side note on fleet choice, using a battle level ship to get clean kills on skirmish isn't so bad, as it usually takes twice the FAP to get clean kills reliably. If the marathons are just hitting skirmish but not killing them that's more of an issue.

Ripple

If left alone, the GVarn will make me feel very bad...

The way I see it, init sinking is all part of maneuvering. Getting your ships in a position to fire on your opponent's ship with your best weapons. Both fleets have good enough movement and turning stats.
 
stepan.razin said:
The way I see it, init sinking is all part of maneuvering.

No - init sinking is meta-gaming and that is always a bad thing. It is a necessary evil in ACTA, mostly because of boresight issues.

Regards,

Dave
 
Foxmeister said:
stepan.razin said:
The way I see it, init sinking is all part of maneuvering.

No - init sinking is meta-gaming and that is always a bad thing. It is a necessary evil in ACTA, mostly because of boresight issues.

Regards,

Dave

Call it what you want.. the rules for movement in this game affect how your ships can move, what they can target. And unless I am missing something, it will not change any time soon. Although the 2 for 1 having to be placed in a squadron will go a long way in balancing init sinking.
 
I don't see how you can call init sinking maneuver. I hide three Sho'Kov in a corner so that your THREE OMEGA can't line up their bore sighted beams on my G'Quans and you think that is a maneuver issue?

A part of the change in the FAP system and the two for one rules are both attempting to address the init sinking issue... what makes you think we won't see other changes down the road? Especially as this is a constant issue.

Ripple
 
stepan.razin said:
Foxmeister said:
stepan.razin said:
The way I see it, init sinking is all part of maneuvering.

No - init sinking is meta-gaming and that is always a bad thing. It is a necessary evil in ACTA, mostly because of boresight issues.

Regards,

Dave

Call it what you want.. the rules for movement in this game affect how your ships can move, what they can target.

Except we're not just talking about the rules for movement are we? This is how initiative, movement, and boresight interact.

Although the 2 for 1 having to be placed in a squadron will go a long way in balancing init sinking.

No it won't - it just changes the balance rather than actually balancing it. Centauri are less affected by their two'fers being squadroned than the Narn because they Centauri are not generally as reliant on init sinks as a boresight fleet.

So it's not balancing anything - just changing the balance, which is not necessarily the same thing!

TTT is another attempt to balance the issue, but if this made too hard (and IMHO, a CQ9 check for most fleets is too hard) it won't make enough of a difference to bring the issues any closer to balance.

You are right that it won't change any time soon - we all know that, but that doesn't mean we can't discuss the issues!

Regards,

Dave
 
Back
Top