skavendan said:Interesting read but I would have said you would win against 3 ships anyway.
Tolwyn said:The Narc CBD variant is a bit too hard IMO.
There could have been better solutions to the G'Vrahn then taking away some special rules and damage. It's still a worthier choice then a Bin'Tak
Tolwyn said:I hope for the T'Voth as well.
The Narc CBD variant is a bit too hard IMO. There could have been better solutions to the G'Vrahn then taking away some special rules and damage. It's still a worthier choice then a Bin'Tak
CZuschlag said:Not all saves are equal. Here's the proportional value of each of the save modifiers:
6+: 20%
5+: 50%
4+: 100%
3+: 200%
2+: 500%
He's talking about the percentage improvement on not having a "save" rather than comparing each to the level below.tneva82 said:CZuschlag said:Not all saves are equal. Here's the proportional value of each of the save modifiers:
6+: 20%
5+: 50%
4+: 100%
3+: 200%
2+: 500%
Hum how you came to these numbers? 5+ is twice as good as 6+, 4+ is 50% as good as 5+(three times as good as 6+) etc. 3+ isn't even close to twice as good as 4+.
Triggy said:This is why for the Narn (with the possible exception of the Torpedo Cutter) this SA is roughly balanced.
CZuschlag said:Now, I haven't playtested with it, but I suggest some testing with Ka'Tan's, Ka'Toc, Dag'Kar, and Var'Nic.
CZuschlag said:Trust me on this --- you can safely ignore the Ion Torpedo function on Emine turns and just run the Dag'Kar that way --- you'll get dramatically improved survivability out of it. Never take it off CBD, ever.
I want to see what a squad of Var'Nic that ignore their Ion Torpedos until Range 12 can do. I think it's pretty hideous. This worries me a great deal.