CZuschlag said:WKehrman:
The "leading" text means nothing. There is no such thing as a squadron, much less a pentacon, leader. This means that any ship in the pentacon can roll and attempt to be a leader.
Triggy said:The intentions are:
It doesn't have to be a pentacon, just a squadron works fine
Only one ship in the squadron gets to roll for the SA - no trolling through the ships to get one to succeed.
Burger said:2 crits, you have 17% chance of getting the same location.
3 crits, you have 44% chance of getting 2 or more in the same.
4 crits, you have 72% chance of getting 2 or more in the same.
5 crits, you have 91% chance of getting 2 or more in the same.
6 crits, you have 98% chance of getting 2 or more in the same.
7 crits, you have 100 % chance of getting 2 or more in the same![]()
wkehrman said:Out of curiosity, how many dice do you need to roll to get 2 crits?
No. 1 Bear said:wkehrman said:Out of curiosity, how many dice do you need to roll to get 2 crits?
Well thats a very strange statement to make. Depends comletely and utterly practical probabilitty is very different from theoretical, luck plays its part. Its not the probability of it that you need to consider but the fact that a dilgar pentacon; say 4 targraths and 1 ochlvita ki Has great damage potential and will on their own completely reduce an armageddon level ship to slag or cripple it to death making it useless; so the pentacon can finish it off next turn, if there pottential is slightly reached in the slightest.
Ripple said:BUT... nothing should make crits nastier. They are already one of the biggest issues in the game, and a direct increase in the ability to get the 'I Win!' roll is not needed for any race.
silashand said:Ripple said:BUT... nothing should make crits nastier. They are already one of the biggest issues in the game, and a direct increase in the ability to get the 'I Win!' roll is not needed for any race.
I would second this. Crits as they are implemented are my least favorite aspect of ACtA and anything that increases the odds of getting the worst/best result (depending on your perspective) is IMO just plain wrong.
Cheers, Gary
silashand said:Ripple said:BUT... nothing should make crits nastier. They are already one of the biggest issues in the game, and a direct increase in the ability to get the 'I Win!' roll is not needed for any race.
I would second this. Crits as they are implemented are my least favorite aspect of ACtA and anything that increases the odds of getting the worst/best result (depending on your perspective) is IMO just plain wrong.
Cheers, Gary
wkehrman said:We (Gary, David, dag'kar and I) have discussed a house rule whereby we limit the crits by adopting the Victory at Sea model. For every 6 rolled (5+ for precise) roll one die, on a 4+ the crit occurs.
If P&P is a "give everyone something" sort of publication, what, then would be an alternative?
Triggy
PostPosted: 21.02.1986 Post subject:
Well I like the idea of giving the standard Ochlavita one flight of Thorun - it has a hangar and needs a small boost... need I say more?
wkehrman said:If P&P is a "give everyone something" sort of publication, what, then would be an alternative?