We tried out a couple of battles in Hyperspace using the new rules and found them to add a neat new dimension to the scenarios.
It did raise a question of whether fighters ignored the necessity of making a CQ check to maintain the beacon lock.
Also, the Gaim proved to be way too tough to battle in hyperspace due their better Crew Quality queen ship which other ships made sure to stay as near as possible plus the fact that their main weapons are fighers/pods and e-mines, neither of which are hurt much by the hyperspace stealth rules.
I think that at a minimum, weapons listed as bombs should be included in the list of those that lose the AP/SAP traits. Or perhaps some limit on e-mines such as; due to the energies of hyperspace they lose the DD or TD traits.
The Vree's better CQ checks seemed to balance out the fact that their long range torps lost the SAP traits a bit for them and Earth/Narn still had their beams to rely on.
While we did not use the Minbari, it looks like they are going to have serious problems with battles here as they are one of the few races to lose stealth on most of their ships.
Another possible suggestion would be to allow the Shadows to leave ships off table waiting to enter using their Hyperpace Mastery in scenarios that would normally allow entry from Hyperspace since they seem like they should have some edge with an ability named such.
It did raise a question of whether fighters ignored the necessity of making a CQ check to maintain the beacon lock.
Also, the Gaim proved to be way too tough to battle in hyperspace due their better Crew Quality queen ship which other ships made sure to stay as near as possible plus the fact that their main weapons are fighers/pods and e-mines, neither of which are hurt much by the hyperspace stealth rules.
I think that at a minimum, weapons listed as bombs should be included in the list of those that lose the AP/SAP traits. Or perhaps some limit on e-mines such as; due to the energies of hyperspace they lose the DD or TD traits.
The Vree's better CQ checks seemed to balance out the fact that their long range torps lost the SAP traits a bit for them and Earth/Narn still had their beams to rely on.
While we did not use the Minbari, it looks like they are going to have serious problems with battles here as they are one of the few races to lose stealth on most of their ships.
Another possible suggestion would be to allow the Shadows to leave ships off table waiting to enter using their Hyperpace Mastery in scenarios that would normally allow entry from Hyperspace since they seem like they should have some edge with an ability named such.