Playtest New Rules Centauri

It interesting and Centauri although its giving yet another race emines - it is almost becoming that everyone has them!

thoughts:

Maybe restrict it to ships of the line (Adira, Primus, Octurion, Secondus) as they are huge, stable firing platforms geared up for this sort of thing?

I'd remove the ability to critical and/or make them slow loading turn after?
 
Greg Smith said:
You won't kill Omegas or Novas with it - to do that you need direct fire weapons that cause criticals.

At the moment, it is better than the pak plasma web, because you don't need a squadron to do it.

A little bit of calculation:
12 TL DD vs a Whitestar: 6.66 hits, dodged =3.33. Roughly 6 damage, plus 50% change of a crit.

6 DD Emine: 2 hits, 4 damage.

Against a Tigara:
12 TL DD: 6.66 hits, 13.32 damage, plus one crit on average (dependant on stealth). Stealth 5+ means it happens 1 in 3, with reduction it is probably 1 in 2 on average.

6 DD emine: 2 hits, 4 damage.

So it isn't overpowered, just less dependant on luck than regular weaponry for hitting ISA and Minbari.

As I said, it is easier to use than the pak's plasma web, plus I'm not sure the Centauri need more ways to kill White Stars. Not to mention it can offer a 3" range increase over regular ion cannons.

I do like the idea - it gives the Centauri big ships something better.

Wasnt this type of attack suppose to ignore dodge though?
 
Oh, heck no. Absolutely not. I'll write up later why, but I don't look forward to Centauri being able to fire side guns on Emine mode as well as main guns on direct-fire mode at the same time on the same target. Extending all Centauri weapons another 3" doesn't make me happy, either.

Barf.
 
another major problem i see with this is it overcomes things like the demos weakness against fighters.
I wouldnt want to see any e-mines for the centauri, just paves over yeat another weakness.
 
although the Centauri have excellent fighters of their own to deal with fighter threats and/or the usual ship you are better of with :) I too worry about having another emine capable race

Ripple's idea is interesting :?:
 
Honestly, any Centauri improvements should have nothing to do with Skirmish-level ships.

I even worry about allowing Ion Cannons as interceptors making the Centauri just flat better than Dilgar because they can defend themselves on the way in. Seriously, the main line of thought on the Dilgar thread (advocated by me) is that the Dilgar don't need much of anything -- we just have to come up with a token something to keep the moaning down. Centauri may be in the same boat.
 
I tend to agree but having trouble thinking of something cool but reasonably useless for them beyond something to do with drink and women :D


"Wine, Women and Song" - the Centauri Republic is famed as much for its decadence as for its weapons of war.


now just a need a rule for it .............. :wink:
 
high energy turn: CQ9.
may only be attempted by agile ships. give up turns for a single 180 degree turn. if you fail roll a dice, on a 6 ship ends up taking 10% damage and facing random direction.
 
Most of the fleets are fine as they are, but the idea behind P&P is that every fleets gets a little something. It shouldn't be big, but just a new option.
 
Greg Smith said:
Most of the fleets are fine as they are, but the idea behind P&P is that every fleets gets a little something. It shouldn't be big, but just a new option.

Which, I think, is where some of the difficulty is. Some fleets are viewed as weaker than others, and some of these new abilities are veiwed as powerful. If a stronger new ability is given to an already strong race, the strenght of the ability is going to get magnified. I think that is a big part of what happened here.

When you put the already strong Centauri with an ability that is decently powerful, it because even MORE magnified since it can be applied to an already powerful ship, like the Demos, since it spreads the advantages of the Demos and other strong, low PL Centauri ships to the others.
 
Agreed. Dilgar Alpha Strike and Centauri Hunting Pack are abilities that are probably too good as they stand on races that are already solid. Things like web of death, Brakiri shifters, fusion missiles, are all pitched about right.
 
Greg Smith said:
Agreed. Dilgar Alpha Strike and Centauri Hunting Pack are abilities that are probably too good as they stand on races that are already solid. Things like web of death, Brakiri shifters, fusion missiles, are all pitched about right.

The only thing with the Brakiri one though is it only useful on 2 ships and their space stations if they equip them with it. It would have been nicer if they would have got something that would have been useful to a few more ships...plus I know there are already those opposed to gaining more crit ability.

As far as fusion missiles go did we really need another race with access to emines?
 
brakiri are getting a variant with more grav shifters to make use of it.
think we definately need it on d6 damage instead of crits though.
 
How about, instead of my barrage fire idea giving the Centauri e-mines, they instead pick a target - roll half AD to attack it but ignore dodge and stealth while interceptors count as burned out? That way, no extra range, no catching multiple targets or vaporising wings of fighters, but it remains useful against ISA, Minbari and anyone heavy on stealth, dodge or interceptors.
 
the centauri already have enough for taking down ISA.
they really dont need any upgrades against ISA, Minbos or anyone else for that matter.
 
katadder said:
the centauri already have enough for taking down ISA.
they really dont need any upgrades against ISA, Minbos or anyone else for that matter.

Well done commenting on the relative fleet strength. We need a "cool new rule" for everyone. How about commenting on the ideas put forward instead of pointing out the obvious?
 
well a comment on your idea - no, plainly. it makes the centauri too powerful.
the fact that they already have enough and they dont need the upgrades should have gave that away.

so far havent really seen much. need something for the big ships like the primus and octurion as everyone knows centauri skirmish ships are the best.
so no to intercepting ion cannon and definately no to ion e-mines or ion cannon that ignore all defenses.

a variation on the hunting pack rule maybe - if a primus or octurion is within 6" of a friendly skirmish ship that is being targeted by enemy fire the primus/octurion can take the hits instead.
this kind of shows the fortress mentality of the big ships, supporting the smaller ships as they swoop back round the centauri lines for another attack run.
 
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