A mad man.. Picasso... Didn't have your biscuit and coffee this morning Matt? A little too much confectionery has you hyped up?
Ok so here is what I gather from what your picture entails:
A) A Radar Diagram to display fleet positions around a central point. That central point can be a planet, a convoy, a station, or really "nothing" but some point in space/
Feedback 1: This is fine - just need some mechanic if that point is in motion to ensure that all other elements have to spend "X thrust" to continue moving along if it does. Or perhaps - toss the idea that the point can be a point in motion at all.
B) I like the fact that thrust and range bands dont change. We just need a way to measure range bands based on the "squares" or "sections" of the radar chart now. Perhaps:
Same section: Adjacent/Close
1 Section away: Short
2 Sections away: Medium
etc.. I dont know - we'll have to put pen to paper to figure it out.
Can definitely plot missile salvos with ease on this
c) Regardless of what we do for FLEET combat Matthew, we will need to make sure that the system still works for 1on1s or 2on2s in the Mind's eye - aka abstract. I dont need a radar chart/map if I just want a tigress for a korikar or some zhodani battleship. I just want (as a player), a quick way to sum up how 200 bays fire together, and how to figure out damage.
I think if we head the way you're going now, we just need to make sure that this chart/map approach is for fleet on fleet, but we can still use rules for simply "larger 1 on 1s" - which is regular space combat, with just rules for firing like groups of 5 or 10 or 100 of the same weapons, apply armour, damage and crits
