K Peterson said:I've used Discord or WebEx for chat and Roll20 to display maps and handle dice rolls.
I'm not aware of any Legend-specific content for Roll20. There's a character sheet for RQ6 that probably comes closest, and one for Mythras. But I've had players track damage taken and other notes on a Legend auto-calc spreadsheet. As long as Roll20 provides dice macros and allows me to display maps with "fog of war" fields, it works for me.
Bifford said:Hello and welcome to the forum!
I would love to see Legend transcribed into Fantasy Grounds Unity. I posted about it recently as it is visibly missing from the list of Mongoose items allowed on there - however it seems that list is woefully out of date.
If I knew the FGU code and had time I'd try my hand at it. I may yet, but it won't be any time soon.
In the meantime I usually (when we are not on Covid-19 Lock-Down) have a weekly RPG games night and also play online a decent amount. I havn't run a Legend game in years though as no one has asked me to go back to and do more.
I don't mind Roll20, but i do prefer Fantasy Ground.
I use Discord or Google Hangouts for the audio/video.
Sam / Bifford
K Peterson said:Well, you're not alone when it comes to Roll20. I'm still trying to get a handle on using it well. Taken me some time to get familiar with it.
I'm not a big "battlemap" player and generally don't like tracking movement squares and all that. But it does help to have a visual map with online play, and PC/NPC tokens to show where everyone is positioned. Combine that with a dice roller, and dice macros, and it makes Roll20 pretty helpful.
A couple of months ago, I ran Traveller using Discord alone, with a Discord dice bot. And there was some confusion from the players when they couldn't get a grasp of positioning on the map - even though we discussed it at length. So, for me, a map 'n' token reference is pretty vital for online play.
Centum100 said:Legend has the potential of incorporating many exciting archetypes, pertaining to different fantasy genres. That, in combination with colorful artwork and some thrilling settings providing high adventure, could make for very immersive gaming. Be it in the slippery slopes of some green high hill with unwelcome stalkers, in the inner parts of an abandoned castle, or some temple, its inhabitants reluctant to give in to the new ways, or else.
In essence, a great ruleset.
Rikki Tikki Traveller said:Centum100 said:Legend has the potential of incorporating many exciting archetypes, pertaining to different fantasy genres. That, in combination with colorful artwork and some thrilling settings providing high adventure, could make for very immersive gaming. Be it in the slippery slopes of some green high hill with unwelcome stalkers, in the inner parts of an abandoned castle, or some temple, its inhabitants reluctant to give in to the new ways, or else.
In essence, a great ruleset.
You mentioned fantasy, but it also works in Modern and SciFi settings too. I even started working on a SciFi version of Legend; you just combine/create new skills and off you go.