Rurik said:Actually, the official CoC rule for Zappa is I beleive that your instrument skill cannot exceed 100 minus Current SAN.
Ok, you win! I love it!
Rurik said:Actually, the official CoC rule for Zappa is I beleive that your instrument skill cannot exceed 100 minus Current SAN.
bluejay said:Rurik said:Actually, the official CoC rule for Zappa is I beleive that your instrument skill cannot exceed 100 minus Current SAN.
Ok, you win! I love it!
atgxtg said:Well tthe normal fatuge rules would seem to apply, based upon how strenous the actively would be. I would assume than mentally strenous counts as much as phsiccallly strenous, and use fatigue rolls in other situations. I might substitute Resislience or Persisence for Athletics for a Wolrd Class Chess or Poker Tournament.
I've been thinking of adding skill categories back into MRQ, as a streamlining move. Put down the base categories and then use those for any skills that a character doesn't raise above base. THat would cut it down to 6 "basic skill" categories. Something like Agility/Athletics, Knowledge/Lore, Comminucation/Social, Perception, Stealth, Manipulation and Magic. (Since Parry has been dropped and Attack=Maniupulation that would cover everything except Resilience and Persistience)
So someone who has "Basic close combat" would use that untiil he raised a weapon skill above the base skill %.
Advanced skills would work the same except there would be no default roll until the skill was learned, then it would get written down under the correct category.
bluejay said:I think instruments are difficult to lump together to be honest.
Sure pianos, violins, guitars and harps require manual dexterity for technical prowess and expression however what about something like a trumpet or a hunting horn. Incredible skill required no doubt but not really dexterity is it?
bluejay said:Still not convinced by Charisma as a base for the skill but it's hardly a huge worry. I have to say that I would lean towards Power as the basis as I tend to feel that music is one of the most direct forms of expression but then I would tend to equate Power (the stat) with confidence.
bluejay said:This still leaves me with a quandary... when you're down on your luck and your confidence, I'd equate that with a low Power score... so how come the blues is so good?
bluejay said:This still leaves me with a quandary... when you're down on your luck and your confidence, I'd equate that with a low Power score... so how come the blues is so good?
Rurik said:bluejay said:This still leaves me with a quandary... when you're down on your luck and your confidence, I'd equate that with a low Power score... so how come the blues is so good?
Lots of experience checks, err, I mean improvement points. How many young blues greats are there?
We just got to houserule it so SAN can go below zero.
TRose said:Well playing a lute maybe not useful fighting Broo, but it is against trolls. If i remember rightly, Rune levels of Kygor Litor have to let people finish their song befor they take action, so if you out numbered 50 to one by trolls start singing a million bottles of beer on the wall.
TRose said:And for more serious note. There are autistics with relatively low IQ"s that are gifted musicians so int not the only factor .
And does anyone know about what time period did people start writing music down and stop playing all music just by ear?
Utgardloki said:We just got to houserule it so SAN can go below zero.
It should be possible for SAN to go below zero. After all, I'm still working at my current company, and my SAN is still dropping. I must have passed zero years ago.![]()
Nope, you SAN is still above ZERO. You haven't hit the stage when you think it has stopped dropping and might be going up. THat's about the point when they want to give you a better postion in mangement.
bluejay said:Ah, like the related weapon thing in RQ3... yeah I like that.
atgxtg said:Certainly senstibe when one realizes that most sword were not mass produced idential copies (carbon copies?)