Hello Everyone:
I volunteered to start running a Traveller campaign to start shortly.
I am wondering if anyone has advise for a new GM?
My main concern is how to tie everything together so there is a consistent story arc.
I can do one off and the like, but want to have a theme or a large goal/carrot/push for the characters.
One concern is I do not want to just string things together without a ryhme or reason to how the stories exist.
I can have some one offs and the like but I want to have something big going on in the background that the palyers discover and aid/thwart/interact with.
I am looking for advise on how to make it flow together.
Thanks in Advance
John W. Fox
I volunteered to start running a Traveller campaign to start shortly.
I am wondering if anyone has advise for a new GM?
My main concern is how to tie everything together so there is a consistent story arc.
I can do one off and the like, but want to have a theme or a large goal/carrot/push for the characters.
One concern is I do not want to just string things together without a ryhme or reason to how the stories exist.
I can have some one offs and the like but I want to have something big going on in the background that the palyers discover and aid/thwart/interact with.
I am looking for advise on how to make it flow together.
Thanks in Advance
John W. Fox