Bardicheart
Mongoose
I've been tinkering with an idea using the capital ship design rules and I'd love to hear others thoughts on this.
Here's the idea. Take a planetoid hull of say 100,000 dT as a starting point.
Give it minimal maneuver drive, say rating 1, no more than rating 2. So 1,000 dT for M-Drive 1
Jump drive is optional, but initially I'm pondering including it just for a feasibility study, J2 would need 3,000 dT
Power plant is rating 3 so it can mount fusion weapons and up to 300 bay weapons (which it won't have that many but that's the max). So another 2,500 dT for the power plant.
Fuel would probably be somewhere in the 15,000 to 35,000 dT range giving it up to a 12 weeks operation, one jump 2, and a couple hours of 1G thrust or some combination of that (since it wouldn't make jumps normally, the jump fuel could be used to extend its operation time or refuel smaller ships).
Next item is a huge hangar bay at 6,500 dTs. That's big enough for up to 5,000 dTs of ships to dock.
This is the core of the idea, the hangar / spacedock would effectively allow the planetoid to act as a Class B starport. Possibly a mobile one at that.
So far on my spreadsheet I've got around another 30,000 dt tons left for other systems, weapons, etc.
Assuming this would be some sort of mobile starbase, capable of repairing and building up to 5,000 dT of ship at one time, what else would it need for that function? I'm assuming and parts, such as jump drives, weapon systems, etc. used in construction would be built elsewhere, shipped in and assembled here. So I'm really just focusing on what kind of equipment would be needed and tonnages for that equipment to perform that function. I'm thinking machine shops, storage areas for parts, etc. but how much tonnage?
Once the actual shipyard is worked out I can figure out crew requirements, quarters, etc. from there.
So there you are, have at it. I'm looking for ideas, suggestions, etc.
Here's the idea. Take a planetoid hull of say 100,000 dT as a starting point.
Give it minimal maneuver drive, say rating 1, no more than rating 2. So 1,000 dT for M-Drive 1
Jump drive is optional, but initially I'm pondering including it just for a feasibility study, J2 would need 3,000 dT
Power plant is rating 3 so it can mount fusion weapons and up to 300 bay weapons (which it won't have that many but that's the max). So another 2,500 dT for the power plant.
Fuel would probably be somewhere in the 15,000 to 35,000 dT range giving it up to a 12 weeks operation, one jump 2, and a couple hours of 1G thrust or some combination of that (since it wouldn't make jumps normally, the jump fuel could be used to extend its operation time or refuel smaller ships).
Next item is a huge hangar bay at 6,500 dTs. That's big enough for up to 5,000 dTs of ships to dock.
This is the core of the idea, the hangar / spacedock would effectively allow the planetoid to act as a Class B starport. Possibly a mobile one at that.
So far on my spreadsheet I've got around another 30,000 dt tons left for other systems, weapons, etc.
Assuming this would be some sort of mobile starbase, capable of repairing and building up to 5,000 dT of ship at one time, what else would it need for that function? I'm assuming and parts, such as jump drives, weapon systems, etc. used in construction would be built elsewhere, shipped in and assembled here. So I'm really just focusing on what kind of equipment would be needed and tonnages for that equipment to perform that function. I'm thinking machine shops, storage areas for parts, etc. but how much tonnage?
Once the actual shipyard is worked out I can figure out crew requirements, quarters, etc. from there.
So there you are, have at it. I'm looking for ideas, suggestions, etc.