Planet Mongoose - Development Diary: Ships of the Sea

MongooseMatt

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Another development diary on Planet Mongoose covers four of the waterborne craft that will be appearing in the Vehicle Handbook:

http://blog.mongoosepublishing.co.uk/?p=822

Comments welcomed!
 
I like the Research Ship, although for a ship of this type it would nowadays be normal to carry at least one AUV or submersible. :)
 
No anti-ship missiles on the frigate either? Are they simply too easy to shoot down at that time period?

It seems like a laser is a poor choice for primary armament? A cannon at least has some over-the-horizon engagement capability?
 
At ~500-1000 GT and MCr 10 it is a very small "frigate", it's more like a coast guard cutter. Weaponry is likely limited to CSC, so the alternative would be a tank gun with inferior range.

The projected Type 26 frigate would be 10 times larger and a few hundred times more expensive.

It would be something like this, but perhaps twice the displacement:
640px-HMRC_Valiant_BB.jpg

https://en.wikipedia.org/wiki/UKBF_42m_Customs_Cutter
 
So I have a general question... are the people who are writing these things up doing any sort of research into reality? The reason I'm asking is that it makes sense to build a sailing ship, as they are cheap and any world with large body of lakes would most likely have them for pleasure, or some even for merchanting (though unlikely).

However, the ironclad? No, not you should never really encounter one in the future unless that world has NO access to external technology. The reason they existed in the past is because we didn't know any better. But now we do (and conversely, anybody on another planet that got there as a colonist will as well). The ironclad could be sunk by a .50 cal firing armor piercing rounds, let alone a shoulder-fired anti-tank rocket or even a laser rifle. I realize some people think they sound cool, but why would anyone who has access to a hand-held table containing thousands of years of naval tech ever build one??

And then there's the frigate. At TL9 it's woefully underarmed, and actually poorly armed for it's mission compared to a TL8 frigate in reality. Why not model these things on reality? TL8 ships are shifting to ASROC-style launchers for ASW torpedoes. The max range on ASW torps is about 15-20km, the ASROC is able to push that out further. It would probably be a cost and space savings to add that capability to the main missile launcher and that launcher should be a VLS cell-based one and not one with a physical arm(s). The ASROC rounds would then be selected for firing. With the torps removed you could have the missile split into a fore and aft set. The laser also seems rather short-ranged for an energy weapon. If it's purpose is to engage surface targets, then it would be ok, but rather old-school. The preference of combat today is to engage your target beyond visual range, thus you need a ballistic weapon, such as a railgun. You could then bump the range up to 150km. Is this supposed to be patterned after the US LCS, or say a Type 23 or Type 26 from the UK navy? If it's an older-class of frigates the crew size is ok, but if it's the newer class it has WAY too many crew on board. You should be looking at around 50 crew or so, excluding Marines. And where's your small-craft capability? It should have an air component - air/raft using offword imported tech, or at least a smaller launch for boarding and inspections.
 
Ooh, an ocean-going research ship! :)

I'll have to update the TL 6 version I wrote up in Cosmopolite to the new rules for a TL 6 ship.
 
Not everything is meant for the third imperium setting, the ironclad, at TL 4, is more at home in an American civil war-like setting...

The sloop reminds me of two things: first, that I had an idea a while back to try to set up a great northern war-like setting, aided by anything in CSC with the name antique in it plus Mercenary for the mass combats, and with the sloop I'd get a good start for the naval part!

And second: wasn't there talk about a pirate supplement a while ago..?
 
phavoc said:
However, the ironclad? No, not you should never really encounter one in the future unless that world has NO access to external technology.
There are supposedly uncontacted worlds with low TL, which in the Imperium would manifest as a Red Zone:
Red Zone: ... Interdiction may be imposed on a world if ... , for developing societies which the government has elected to allow to evolve in isolation, ...
Library Data, N-Z, p16,
 
Annatar Giftbringer said:
And second: wasn't there talk about a pirate supplement a while ago..?

Something I very much want to do - may be a while though, as I haven't got room to write it myself...
 
AnotherDilbert said:
phavoc said:
However, the ironclad? No, not you should never really encounter one in the future unless that world has NO access to external technology.
There are supposedly uncontacted worlds with low TL, which in the Imperium would manifest as a Red Zone:
Red Zone: ... Interdiction may be imposed on a world if ... , for developing societies which the government has elected to allow to evolve in isolation, ...
Library Data, N-Z, p16,

Yeah, but how do you think they got there in the first place? Via starship at some point. At least if they are human. If they aren't human, then they may never develop ironclads, or if they did, they may look or operate quite differently.

I do understand the idea of filling in the gaps with vehicles. But there's only so much space in the book, and Travellers in a starship encountering a Monitor/Merrimack style ironclad are pretty low to non-existent. Yeah, sure, there's gonna be one or two referee's out there that will use this. But since space is limited (and the rules are there for anyone to build one if they really want to), what you can put in the book should be choices that have the most utility and are most likely to be encountered.
 
I agree that encountering a Monitor is a rather low probability.

They are only demonstrating that the vehicle design system can be used to whip up more or less anything. If you need a Monitor, Ship of the Line, or Trireme, however unlikely, it can be done...
 
AnotherDilbert said:
They are only demonstrating that the vehicle design system can be used to whip up more or less anything. If you need a Monitor, Ship of the Line, or Trireme, however unlikely, it can be done...
I think it is two different things. Demonstrate the system and including them in the book. I think a demo PDF or article is great. It shows the flexibility of the system. But to include them in the final book seems like a waste of space that could be better used to include stuff that is more likely going to be encountered in adventures. Of course that is just my opinion. :D
 
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