The Old Soldier said:First you must have LOS to the unit your targeting.
Then you place the centre of the FZ where you wish so that at least one model of that unit is under the radius of the FZ, BUT you must have LOS to the spot you are targeting on the ground or model in that unit.
When you roll damage dice against the unit you apply dice from the closest to your unit in the FZ and work your way back.
cordas said:...and that other guys in the squad who are in front of the target then grant obscurement to those behind in the FZ.
I think the concept is that as a cohesive unit you will shift/kneel/whatever to allow your buddies LOS while firing. You can't yell and tell the enemy to give you the same benefit.retaf33c said:Are you sure about this? I thought this was true only if they are in different squads. I don't have my rulebook handy, but I seem to remember it said that squad members in a unit do not block line of sight to others in the same unit. Doesn't this hold true for obscurement also?? If a target doesn't get obscurement when shooting through your own troops, I would think your models would not get obscurement from models in the same unit when being shot at.
Agreed. But it won't happen as often as you'd expect. Targetting leaders in this manner normally leaves you open to more Reaction fire than you want to deal with. Unless the target is a small unit, you are often better off going for higher casualty numbers/pushing toward the break point than attempting to drop the leader and hoping to gain an advantage next round. If you're in Cover and have other units that will be joining in the attack then, go for it.retaf33c said:I personally don't like the FZ placement to allow a squad to function somewhat as snipers to pick off leaders and gunners, without actually having any snipers. Unfortunately, I was informed that the rules allow it.
Paladin said:Agreed. But it won't happen as often as you'd expect. Targetting leaders in this manner normally leaves you open to more Reaction fire than you want to deal with. Unless the target is a small unit, you are often better off going for higher casualty numbers/pushing toward the break point than attempting to drop the leader and hoping to gain an advantage next round. If you're in Cover and have other units that will be joining in the attack then, go for it.
retaf33c said:Are you sure about this? I thought this was true only if they are in different squads. . .I think what it says is that models in your own squad don't block LOS or obscur.
But enemy models do block LOS or obscure.
Now if enemy models do block LOS, rather than just obscure, that would perhaps be a way of preventing at least some of the sniping. If you put the leader in the middle or rear of the unit, then the firer wouldn't be able to see past the models in front of him to put the FP down in a manner that would catch the leader as the closest model to the firer.
Or, if enemy models just obscur, but don't block LOS, then at least you're making it harder to hit the leader because he'll get a +1 to his target/kill numbers.
Either way, it seems to me that it's a "no brainer" to always try to snipe the leader. If he dies, the unit's immobile for the entire next turn. You can then just keep pounding away at it and it can't shoot back.
This also applies to heavy weapons. Tanks will always be targetting so as to get that Fedayeen with the AT weapon.
I also don't particularly like this, but that's what the rules say.
Sort of. They are "Out of Command" rather than Suppressed which means they can "Shoot" as a reaction rather than just move. They just lose their ability to make 2 actions on their turn. But that is of definite importance, as you said. 1 incoming shot vs. 3 = good. I only mention it, because it's a rule easily missed.Lorcan Nagle said:not to mention supressing the squad, which is damned important.
Paladin said:I think the concept is that as a cohesive unit you will shift/kneel/whatever to allow your buddies LOS while firing. You can't yell and tell the enemy to give you the same benefit.retaf33c said:Are you sure about this? I thought this was true only if they are in different squads. I don't have my rulebook handy, but I seem to remember it said that squad members in a unit do not block line of sight to others in the same unit. Doesn't this hold true for obscurement also?? If a target doesn't get obscurement when shooting through your own troops, I would think your models would not get obscurement from models in the same unit when being shot at.
The Old Soldier said:Remember you still have to place DD on the models closest to the firing unit and work back. If the enemy leader is in the back, and IF you somehow have LOS to him, you would have to place that FZ 6" behind him to make sure he was the one closest to the firing unit. In my games that seems to be near impossible in most cases, and then not very effective. Since most likely you would cause reaction fire that would put a world of hurt on you. Play the game some more, most of this situations will never come up, and when they do, it will not amount to much.
The Old Soldier said:Remember you still have to place DD on the models closest to the firing unit and work back. If the enemy leader is in the back, and IF you somehow have LOS to him, you would have to place that FZ 6" behind him to make sure he was the one closest to the firing unit. In my games that seems to be near impossible in most cases, and then not very effective. Since most likely you would cause reaction fire that would put a world of hurt on you. Play the game some more, most of this situations will never come up, and when they do, it will not amount to much.
Now real snipers, or units with snipers can be another story..........
cordas said:Imagine, my technical comes cround a corner and spotting a full squad of PLA infantry decides to hoy on anchors and open up with its MG. Its currently obscured (partly hidden behind a wall) so it has a target of 7+. The PLA are in such a position that the PF-89 gunners are at the rear of the squad.... Now I can place my FZ to the side and back abit so that only the RPG gunners and a couple of rifle men are in the FZ.....
In this position where would you place the FZ? These situations won't occur in every battle but I would imagine similar ones will occur often enough to warrant an explanation as to how they will work.
retaf33c said:I do this quite regularly using Technicals to flank units. This is why my group has come to hate Technicals. More often than not, by the second turn, I will have one or more Technicals in my opponent's deployment zone. While he is dealing with it, the rest of my army is advancing under cover.