Pirates and Furry Things for Legend - New PDFs

MongooseMatt

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We have just posted the PDF versions of Pirates of Legend and Historia Rodentia to Drivethru. Both books are already at print, but if you are after the electronic versions, you can find them at;

Pirates of Legend: http://rpg.drivethrustuff.com/product/102959/Pirates-of-Legend
Historia Rodentia: http://rpg.drivethrustuff.com/product/102957/Historia-Rodentia

Pirates of Legend
Pirates of Legend brings the golden age of piracy to life! Lay hand to your cutlass and stick your pistols in your belt, friend – adventure is waiting for you offshore. Band together with other scurvy dogs and take command of a ship and crew. Lead them to victory and plunder, or to a watery grave! Win fame and fortune or dangle at the end of the yardarm when the Navy catches up with you!

The shining blue waters of the Caribbean lie before you and the wind is in your sails. What you do next is up to you! As with all core Legend books, Pirates of Legend is 100% Open Content.

Historia Rodentia
A complete setting for the Legend Roleplaying System, Historia Rodentia takes you to a world where animals go to war in a twisted version of the 19th Century. For fans of history or parody, Historia Rodentia provides a unique and rich setting that is easily expanded with your favourite historical events!
 
Hi, I've purchased pirates of legend and I've got a few questions.

In cultural backgrounds you have barbarian, peasant, towns person, noble and mariner. Only mariner seems to have a full write up. Do we use barbarian from the main rule book and are the small increases listed under peasant, towns person and noble the only skill increases these backgrounds give?

The armour has an entry for Total Skill Penalty....erm....what's all that about then? I can't find the rules for it anywhere.

Cheers
 
Ok...I just picked up both books, but I'm getting the dreaded "Wrong Operand Type" error message in Acrobat X when I go to the last page of Pirates of Legend. When you open that page, Acrobat freezes and you need to re-open the document. Is anybody else experiencing this issue? All of the discussion of this issue online suggests that it is a weird rendering problem with the source document...
 
Prime_Evil said:
Ok...I just picked up both books, but I'm getting the dreaded "Wrong Operand Type" error message in Acrobat X when I go to the last page of Pirates of Legend. When you open that page, Acrobat freezes and you need to re-open the document. Is anybody else experiencing this issue? All of the discussion of this issue online suggests that it is a weird rendering problem with the source document...

Apologies, will be fixed on Monday.
 
FailTruck said:
Hi, I've purchased pirates of legend and I've got a few questions.

In cultural backgrounds you have barbarian, peasant, towns person, noble and mariner. Only mariner seems to have a full write up. Do we use barbarian from the main rule book and are the small increases listed under peasant, towns person and noble the only skill increases these backgrounds give?

Agreed. What are we supposed to do with this? This seems to be straight from the old MRQ1 book without conversion... How do they translate into legend backgrounds?

I'm probably gonna wing it, but it annoys me a bit that the first missing-conversion error is found on page 4.

FailTruck said:
The armour has an entry for Total Skill Penalty....erm....what's all that about then? I can't find the rules for it anywhere.

I think it's just a penalty to all skill checks requiring external actions when in the armor. May also be MRQ1 ghosts.

- Dan
 
FailTruck said:
In cultural backgrounds you have barbarian, peasant, towns person, noble and mariner. Only mariner seems to have a full write up. Do we use barbarian from the main rule book and are the small increases listed under peasant, towns person and noble the only skill increases these backgrounds give?

From the PDF "The making of a Pirate":
Adventurer Generation
Pirates of Legend are created using the standard rules from the Legend Core Rulebook, with the
following changes.

So, yes, use the backgrounds from the Legend rulebook.If they are different then Pirates seems to show only the differences.

FailTruck said:
The armour has an entry for Total Skill Penalty....erm....what's all that about then? I can't find the rules for it anywhere.

This might be to do with the Armour Penalty on p93/p96 of the Legend PDF, but that only really applies to Movement.
 
soltakss said:
From the PDF "The making of a Pirate":
Adventurer Generation
Pirates of Legend are created using the standard rules from the Legend Core Rulebook, with the
following changes.

So, yes, use the backgrounds from the Legend rulebook.If they are different then Pirates seems to show only the differences.

But that doesn't really help much. What is peasant, towns person and noble? Towns Person could fit Civilised, but Noble is now a Profession instead of a cultural background.

- Dan
 
Awesome ! Thanks a lot!

Although (just to let you know) the enemies still have the armour penalty stat included in the entry.

Cheers
 
Matt:
Page 31:

"1) This weapon will impale an opponent on a critical hit."

Leftover from MRQ1 or new way of handlings pointy weapons?

- Dan
 
I could make use of Pirates of Legend quite happily.

"She was only the Governor's Daughter, but she'd had a bellyfull of seamen."

"Seamen, seamen, seamen, all around the port, in her face, wherever she went."

Definitely come in useful to me ...
 
Dan True said:
Matt:
Page 31:

"1) This weapon will impale an opponent on a critical hit."

Leftover from MRQ1 or new way of handlings pointy weapons?

Also, the weapon tables have no column indicating their allowed Combat Manoeuvres.

- Dan
 
... and you've removed the "Trappings" row from Professions, and put in a magic row which is empty for every profession...

and kept the random starting equipment, which was only used by Trappings...

A rather odd choice.

- Dan
 
Well received my copy last night read the opening story and glanced through the available races before noting the equipment...

So this weekend I'm running the next part of my Legend game and have an idea I'd love to run!

The adventure I'm using has a summoned forest protector as an end villain and I'm planning on changing this to a Valkyr admittedly I really need to reread this since my vision involves it being piloted by a meercat (yes THAT one!) with a meercat engineer to keep it maintained.

It'll be the PCs first introduction to the fact humans aren't the only sentient race present and the game is set in an alternative earth future following a cataclysm and a conflict that effectively ended civilisation as we know it.

One problem is making sure I got this right since I may have overlooked meercats since last night I was struggling to recall what type of animal was in those tv adverts but really really like the idea of seeing how this will work out!

Anybody else got any interesting ideas they want to try out when they read this new release?
 
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