TimoftheC2
Mongoose
Hi all,
Had a game last night which was Earth Alliance against a Shadow Fleet (well, some Shadow Scouts that is) and one of the Hyperions managed to pin one of the Scouts.
That brought up a couple of questions about what the Shadow Scout could or could not do whilst pinned. The rules state that the pinned ship "may take no further action in this turn or the next". I interpret that to mean it does not move or shoot whilst it is pinned, but what about it's traits?
We decided that the pinned ship did not get its Dodge ability as that meant some element of manuverability - correct?
We decided that its shields regenerated as normal as this was an automatic ship system that replenished itself - no action was required by the ship to generate shields, it just happens. Is that correct?
Finally, what happens to its Stealth Trait? Again, this is an innate ability of the ship so we decided that it was not affected by being pinned and any ship firing at it still had to get a lock-on first. However, this then lead to the Hyperion that was pinning the Scout! It did not make sense for that ship to have to get a lock-on as that was the one locked to the Scout so we ignored Stealth for that attack. Again, does that sound right?
Any input on this greatly welcomed please - what should we have done??
As a final thought, I need ideas for carrying cases or boxes for the shadow ships that I now have. My EA models are ok as they’re on removable magnetic "Ninja Magic" bases so I can transport the ship and stands separately. However, the shadow ships are all on permanent round plastic bases - how does anybody else transport/store models like that?
Many thnx
Tim
Had a game last night which was Earth Alliance against a Shadow Fleet (well, some Shadow Scouts that is) and one of the Hyperions managed to pin one of the Scouts.
That brought up a couple of questions about what the Shadow Scout could or could not do whilst pinned. The rules state that the pinned ship "may take no further action in this turn or the next". I interpret that to mean it does not move or shoot whilst it is pinned, but what about it's traits?
We decided that the pinned ship did not get its Dodge ability as that meant some element of manuverability - correct?
We decided that its shields regenerated as normal as this was an automatic ship system that replenished itself - no action was required by the ship to generate shields, it just happens. Is that correct?
Finally, what happens to its Stealth Trait? Again, this is an innate ability of the ship so we decided that it was not affected by being pinned and any ship firing at it still had to get a lock-on first. However, this then lead to the Hyperion that was pinning the Scout! It did not make sense for that ship to have to get a lock-on as that was the one locked to the Scout so we ignored Stealth for that attack. Again, does that sound right?
Any input on this greatly welcomed please - what should we have done??
As a final thought, I need ideas for carrying cases or boxes for the shadow ships that I now have. My EA models are ok as they’re on removable magnetic "Ninja Magic" bases so I can transport the ship and stands separately. However, the shadow ships are all on permanent round plastic bases - how does anybody else transport/store models like that?
Many thnx
Tim