Clovenhoof said:Other thrown weapons like daggers and axes: sorry, can't help you there... maybe you could up the AP rating for hatchets and axes. To be precise, I haven't seen an RPG yet where thrown daggers or axes were any good.
Heh, I don't really see why they should be any good, since they aren't very good weapons in the real world.
What comes to your modifications in general, I just thought to note that I think the ranged combat in Conan is good enough as it is. The only chages I did was to increase AP and damage for crossbows and arbalests - and make the feat "Sniper's Eye" or something like that apply all the time, instead of just when the target is flatfooted. What comes to rules in general, I prefer "less is more" -approach. Although I do favor realism, too much of it means too many rules which slow down the game in to a crawl, especially during combat.
Ranged weapons are very effective with poison, sneak attack, superior mobility and sniping. True, you can't just lob off heads like a barbarian with a power attack and cleave armed with a two-handed spoon - but you can still kill people without taking a single blow yourself! I can hardly wait when I have a chance to pit my player characters against proper Shemite or Hyrkanian nomads doing some serious horse archery.
However, please tell how your modifications work out in action, once you have a chance to use them.