Photon Torpedo Reloads

Kronos

Mongoose
Hi,

I'm having problems with Photo Torpedoes; I always seem to fire them at the wrong time and I never get the chance to reload them as I'm using Special Actions for other things. The rest of game my Feds are just firing phasers and drones.

Does anyone have any hints or tips?
 
learn to hold back, and you gotta make the decision if those other special actions are more important then reloading. i usually fire in volleys between ships so that every turn i have at least 1 ship capable of shooting.
 
Well it's tricky. My first game with the Feds, I fired at 13-15" range on one target. Next turn I backed up and reloaded. The problem was that the Klingons were so agile that they had no problem getting out of my Fore arc on the turn I was able to fire.

Only one ship got to fire a second salvo, and my BCH was unable to fire it's Photons for 3 (!) turns because he couldn't get any targets in arc.

It's been suggested to me that you have the Feds in 2 waves, one 6-8" behind the other. The front wave fires and tries to reload. If as is typical of Klingons I would expect, they'll try to flank the front ships. This is why you have the second rank, so when the Klingon gives you a side/rear shot you take it with the second line. A couple FFB or NCL with overloads held back can be a nasty surprise, especially if a front-rank ship tractored a Klingon cruiser and those overloads hit side/rear shields. :shock:
 
Another approach is to fight and win with your phasers (where you seriously ut match the Klingons), and use your photons as 'opportunity' weapons.
 
and remember with a fleet hitting your opponent with photons with about 20 photons in your initial wave they will normally at least cripple one of his cruisers (if he is klingon) with average of 12 damage bypassing shields alone.

Remeber that once your in a dog fight the chance to reload is reduced but firing at extreme range (13-15 inch) with klingons its side or the hits on 6's is what your after anyway, i have not seen Klingons offer up their side armer unless i flanked them or it was a trap.

There are other posts for tactics with feds, though when the Kziniti come out we may all be crying then as their point to fire power/hull damage seems to be the best in the game so far.

"Well who would fear a cat in space, what they have thumbs too.... run!!!!"
 
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