I'm a big fan of King Arthur Pendragon, which is certainly related to Runequest. I really like the Personality Trait system (including Directed Traits and Passions), and feel that they would make an ideal system for defining cultures, and rewarding culture/cult appropriate behaviour in a generic fantasy world. I see that they've been included in the BRP compendium - in some form (I don't have the book) - and I'm aware of Pendragon Pass, the version of Pendragon set in Glorantha.
I wondered if anyone uses Personality Traits, or similar rules, in their MRQII/Legend games. As I've said, it seems to me that it would add real flavour to the cult rules, demanding increased adherence to the 'virtues' of the cult in order to advance (and Pendragon gives Glory and 'Magical' benefits to those characters that achieved a certain level in the chivalric or religious traits, easily adapted to cults / martial orders etc.).
What I'm also interested in taking from Pendragon is the long term, dynastic nature of the campaign. I think it makes perfect sense that a character would only have one or two adventures in each game year. I wondered if anyone had adopted such a campaign time scale for their campaign (whether that includes a version of Pendragon's family and manor system, or not).
And finally, the idea of Glory, or Honour, (or non knightly versions such as Renown or Notability) as a measurement of character prestige? Does anyone add these to their games?
I wondered if anyone uses Personality Traits, or similar rules, in their MRQII/Legend games. As I've said, it seems to me that it would add real flavour to the cult rules, demanding increased adherence to the 'virtues' of the cult in order to advance (and Pendragon gives Glory and 'Magical' benefits to those characters that achieved a certain level in the chivalric or religious traits, easily adapted to cults / martial orders etc.).
What I'm also interested in taking from Pendragon is the long term, dynastic nature of the campaign. I think it makes perfect sense that a character would only have one or two adventures in each game year. I wondered if anyone had adopted such a campaign time scale for their campaign (whether that includes a version of Pendragon's family and manor system, or not).
And finally, the idea of Glory, or Honour, (or non knightly versions such as Renown or Notability) as a measurement of character prestige? Does anyone add these to their games?