Gruffty the Hiver
Banded Mongoose
Population Multiplier
LBB 3 Worlds and Adventures: No rule for generating this.
LBB 6 Scouts: No rule for generating this.
MegaTraveller:
Belts
LBB 3 Worlds and Adventures: No rule for generating this.
LBB 6 Scouts: Throw 6 or less on 2D for planetoid belts to be present in-system. Throw 2D on the Planetoid column of the System Features table (shown on p. 28, LBB 6 Scouts):
MegaTraveller: MT flipped the 6 or less throw and made it an 8+ throw.
(....don't ask me how you get a result of 13 from a straight 2D throw and no DMs :? .....)
Gas Giant Presence & Number
LBB 3 Worlds and Adventures: Throw 9 or less on 2D for GGs to be present in-system. No rule for determining how many GGs are present though.
LBB 6 Scouts: Throw 9 or less on 2D for GGs to be present in-system. Throw 2D on the Gas Giants column of the System Features table (shown on p. 28, LBB 6 Scouts):
(....don't ask me how you get a result of 1 from a straight 2D throw and no DMs :? .....)
MegaTraveller: MT flipped the 9 or less throw and made it a 5+ throw.
LBB 3 Worlds and Adventures: No rule for generating this.
LBB 6 Scouts: No rule for generating this.
MegaTraveller:
Thought: why not just go for a straight 2D-2 throw, ignore/reroll a result of 10?MegaTraveller Referee's Manual said:Population Multiplier
Roll 1D and determine if the result is odd or even.
If even, roll 1D-1 for a result from 0 to 4. Ignore and reroll a result of 5.
If odd, roll 1d+4 for a result from 5 to 9. Ignore and reroll a result of 10.
Belts
LBB 3 Worlds and Adventures: No rule for generating this.
LBB 6 Scouts: Throw 6 or less on 2D for planetoid belts to be present in-system. Throw 2D on the Planetoid column of the System Features table (shown on p. 28, LBB 6 Scouts):
Code:
PLANETOID
---------
2D Quantity
0 3
1 2
2 2
3 2
4 2
5 2
6 2
7 1
8 1
9 1
10 1
11 1
12 1
DM: minus the number of GGs already in the system.
Referee's Manual said:Roll 8+ on 2D to determine if planetoid belts exist in the system.
If planetoid belts exist, determine how many from the Planetoid Belt Quantity table.
Code:
PLANETOID BELT QUANTITY
-----------------------
2D Quantity
2 1
3 1
4 1
5 1
6 1
7 1
8 2
9 2
10 2
11 2
12 2
13 3
Gas Giant Presence & Number
LBB 3 Worlds and Adventures: Throw 9 or less on 2D for GGs to be present in-system. No rule for determining how many GGs are present though.
LBB 6 Scouts: Throw 9 or less on 2D for GGs to be present in-system. Throw 2D on the Gas Giants column of the System Features table (shown on p. 28, LBB 6 Scouts):
Code:
GAS GIANT
---------
2D Quantity
1 1
2 1
3 1
4 2
5 2
6 3
7 3
8 4
9 4
10 4
11 5
12 5
MegaTraveller: MT flipped the 9 or less throw and made it a 5+ throw.
Referee's Manual said:Gas Giants
Roll 5+ on 2D to determine if gas giants exist in the system. If gas giants exist, determine how many from the Gas Giant Quantity table.
Code:
GAS GIANT QUANTITY TABLE
------------------------
2D Quantity
2 1
3 1
4 2
5 2
6 3
7 3
8 4
9 4
10 4
11 5
12 5