I just finished a rather tramatic game in which I had my head handed to me by a pathfinder force. While I made many mistakes, the most significant was setting up all my jungle terrain. The pathfinder ability to reroll all failed cover saves was brutal. My oponents entire army stayed in cover the entire game. Given the cover bonus of +1, this gave him a 3+ save with re-rolls!!!! I did manage to kill one squad but at the cost of nearly my entire army. The only solution I could think of is missles with fire storms or nukes. The pathfinder army is designed in such a way that the most important factor in the effectiveness of the force is the willingness of your oponent to use his terrain collection. The cover reroll is seriously flawed. I sugest droping the rule altogeather. Pathfinders are trained to enter bug tunnels, period! Other wise smart pathfinder oponents should demand a flat table with no cover.
In addition reducing wounded models to one action destroys the effectiveness of the entire squad, not just the wounded model. If the Sgt. is the wounded model then the rest of the unit can't just move off and abandon the wounded leader. And what pathfinder commander would not first wound the SGT using the S&P sniper targeting rules. Given the S&P sniper rules and the Pathfinder special missle the ability of this army to would M8's & M9's is remarkable. They can shut down a Marader force in no time at all. Serious consideration should be given to reducing the number of accurate, multi-hit, kill-shot weapons their are in the game.
In addition reducing wounded models to one action destroys the effectiveness of the entire squad, not just the wounded model. If the Sgt. is the wounded model then the rest of the unit can't just move off and abandon the wounded leader. And what pathfinder commander would not first wound the SGT using the S&P sniper targeting rules. Given the S&P sniper rules and the Pathfinder special missle the ability of this army to would M8's & M9's is remarkable. They can shut down a Marader force in no time at all. Serious consideration should be given to reducing the number of accurate, multi-hit, kill-shot weapons their are in the game.