captainjack23
Cosmic Mongoose
I generally agree about the issue of spec vs freight. Not sure how extreme the difference should be, though. Lots of the features of the OTU and the implied universe suggest that a significant amount of planned (ie not spec) trading has to occur.
Though, from the players perspective, they will be less involved in this planned/contract trade (unless they get good steady safe jobs with a shipping line......how likely is that :wink: ?) . So, they will have more of the spec side in front of them - and the cargo that's available for that (and freight) the is most likely to be excess or last minute loads not accounted for by regular shipping.
So, having argued myself back to the original premise regarding spec vs freight, I'll will suggest suggest that the freight lots only have to be considered a fraction of what would likely exist; and the spec lots similarly considered -but with more available than freight.
So, yes, a hi pop industrial tech 15 planet may only have a few tons available - for the players. O this planet, for this week, the merchant marine is very efficient, and the brokers too -this is what missed the boat (the boat being the .5 gigaton freighter that just left).
And yes, I'd have the available lots change every week for this reason. A sudden giant surplus (great roll, blazingly good effect) could be because a ship is late, and brokers have no interest in waiting to get the synthicaf bean harvest moving...., and the captain knows a guy (who knows a guy, who has this dude who owes him a favor in charge of the ministry of trade...)
One thing. I read the spec trading rules.....am I correct that there is no limit to any of the spec lots available ? It looks like once a proce has been determined, the trader can just start shovelling until his hold is full ?
Thats gotta be changed.
That said, I'm thinking that the limits should be similar to the freight lots (perhaps d6 x100;d6x10; d6 x 1)xtons; which size per lot either randomly determined, or effected by the effect roll of the trader seeking lots.
I'm not sure how much it is needed to try and balance the lots by type - given that these are the spot loads, they may represent partial lots that overfilled the regular freight hull or lots that came up too short (profit or space) to be worthwhile for the megafreighters to lift.
So, there are probably d6x1000 and 10000 dTon lots - they just aren't available or practical for character traders.
Additionally, looking at the available cargo (freight and spec) can allow less worry about destination/source interactions....a smaller sample of the cargos will be much less reflective of the actual trade - so, as long as theres lots of variance in what the players may get, balancing isn't as much of an issue (particulalry using a basic model for the basic version of te game)
Some lots perhaps should be small - do we want 600 tons of diamonds or scifi gem equiv ? So, they'd use the above ranges (d6x100,d6x10,etc) but in cubic meters instead of dtons ;perhaps even Kg for lots that will never fill even one container or subcontainer
Most of the small lots seem to specialty goods in any case -limited to specific trade codes, so probably just having some as size S and the rest unchanged should do without stretching credulity too much ("you bought six-hundred displacement tons of TL15 micro cpu chips....and then sold them ? all as one lot ?...thats it, I quit ")
Speaking of which, standard containers: from several campaigns, and my own , this seems to work well with the basic freight and mail lot sizes, which one assumes are sealed and point to point shipping.
Bulk =100dton
Standard =5ton
Small = 1ton
subcontainer = 1/10 dton (1.4 cubic meters) (the mid passage allowance for luggage, I believe)
Though, from the players perspective, they will be less involved in this planned/contract trade (unless they get good steady safe jobs with a shipping line......how likely is that :wink: ?) . So, they will have more of the spec side in front of them - and the cargo that's available for that (and freight) the is most likely to be excess or last minute loads not accounted for by regular shipping.
So, having argued myself back to the original premise regarding spec vs freight, I'll will suggest suggest that the freight lots only have to be considered a fraction of what would likely exist; and the spec lots similarly considered -but with more available than freight.
So, yes, a hi pop industrial tech 15 planet may only have a few tons available - for the players. O this planet, for this week, the merchant marine is very efficient, and the brokers too -this is what missed the boat (the boat being the .5 gigaton freighter that just left).
And yes, I'd have the available lots change every week for this reason. A sudden giant surplus (great roll, blazingly good effect) could be because a ship is late, and brokers have no interest in waiting to get the synthicaf bean harvest moving...., and the captain knows a guy (who knows a guy, who has this dude who owes him a favor in charge of the ministry of trade...)
One thing. I read the spec trading rules.....am I correct that there is no limit to any of the spec lots available ? It looks like once a proce has been determined, the trader can just start shovelling until his hold is full ?
Thats gotta be changed.
That said, I'm thinking that the limits should be similar to the freight lots (perhaps d6 x100;d6x10; d6 x 1)xtons; which size per lot either randomly determined, or effected by the effect roll of the trader seeking lots.
I'm not sure how much it is needed to try and balance the lots by type - given that these are the spot loads, they may represent partial lots that overfilled the regular freight hull or lots that came up too short (profit or space) to be worthwhile for the megafreighters to lift.
So, there are probably d6x1000 and 10000 dTon lots - they just aren't available or practical for character traders.
Additionally, looking at the available cargo (freight and spec) can allow less worry about destination/source interactions....a smaller sample of the cargos will be much less reflective of the actual trade - so, as long as theres lots of variance in what the players may get, balancing isn't as much of an issue (particulalry using a basic model for the basic version of te game)
Some lots perhaps should be small - do we want 600 tons of diamonds or scifi gem equiv ? So, they'd use the above ranges (d6x100,d6x10,etc) but in cubic meters instead of dtons ;perhaps even Kg for lots that will never fill even one container or subcontainer
Most of the small lots seem to specialty goods in any case -limited to specific trade codes, so probably just having some as size S and the rest unchanged should do without stretching credulity too much ("you bought six-hundred displacement tons of TL15 micro cpu chips....and then sold them ? all as one lot ?...thats it, I quit ")
Speaking of which, standard containers: from several campaigns, and my own , this seems to work well with the basic freight and mail lot sizes, which one assumes are sealed and point to point shipping.
Bulk =100dton
Standard =5ton
Small = 1ton
subcontainer = 1/10 dton (1.4 cubic meters) (the mid passage allowance for luggage, I believe)