We all are aware that the combat charts in the book are wrong, and someone were missed during 11th hour editing. One problem with this is that results like "attacker overextended" or "defender get 2xAP" results just don't come up, as they would require the defender to attempt to dodge or parry a missed attack-a fairly unsound move. I was thinking of a way to make the entire combat matrix ueseable, so we could get those extra results.
What I came up with was the idea of a "partial success". If a roll is under skill is it socnsdiered a partial success, and a roll under half skill is considered a full success. Then if we tweak the combat tables slightly to account for the partial success, using it where the old "failure" result is. we would get.
How does that look?
What I came up with was the idea of a "partial success". If a roll is under skill is it socnsdiered a partial success, and a roll under half skill is considered a full success. Then if we tweak the combat tables slightly to account for the partial success, using it where the old "failure" result is. we would get.


How does that look?