EldritchFire
Mongoose
I wanted to make a slightly-larger-than-person size mecha that hunts light vehicles and infantry. The Panther-class hunter is the result.
It stands half-again as tall as the pilot, with them settling into the center torso and their arms and legs extend partially into the mecha's arm/legs. It has a light autocannon mounted on one shoulder and a hardpoint for a TAC launcher on the other—the launcher can be swapped out depending on the mission (hard point). The mecha's hands are free to hold any man-portable weapons—usually for anti-personnnel work.
I left in all the spaces, cost, and whatnot so y'all can check my work.
Panther-Class light hunter (KCr321.675)
Notes:
It stands half-again as tall as the pilot, with them settling into the center torso and their arms and legs extend partially into the mecha's arm/legs. It has a light autocannon mounted on one shoulder and a hardpoint for a TAC launcher on the other—the launcher can be swapped out depending on the mission (hard point). The mecha's hands are free to hold any man-portable weapons—usually for anti-personnnel work.
I left in all the spaces, cost, and whatnot so y'all can check my work.
Panther-Class light hunter (KCr321.675)
- TL10 light walker
- Skill: Drive (walker)
- Agility: +2
- Speed (Cruise): Medium (slow)
- Range (Cruise): 450 (675)
- Crew: 1
- Passengers: —
- Cargo: —
- Hull: 16
- Shipping: 4 tons (8 spaces)
- Cost: KCr22.5/space (Kcr180)
- Armour +17: KCr30.6; 1 space
- Front: 20 (+30)
- Sides: 20 (+30)
- Rear: 20 (+30)
- Autopilot (skill level): —
- Communications (range): 500km
- Navigation (Navigation DM): +1
- Sensors (Electronics [sensors] DM): +1
- Camouflage (Recon DM): —
- Stealth (Electronics [sensors] DM): -2
Traits/Weapons - Fixed mount (light autocannon, improved fire control; 1 space; KCr35)
- Hardpoint 1 space (mission-specific TAC launcher; KCr2)
- Speed: Medium (slow) (1 space; Cr/sp +100%)
- Fuel efficiency: 450 (675) (Cr/sp +25%)
- Enhanced control system: +2 Agility (KCr15)
- Electrostatic armour (1 space; KCr10)
- Improved communications: Encrypted; KCr4.075
- Basic navigation system: KCr2
- Improved sensors: Hardened; 5km range; KCr30
- Improved stealth: KCr10
- Advanced manipulator arm x2: 4 spaces; KCr3
Notes:
- Autocannon is normally loaded with APDS ammo, which provides 1.1km range and AP18, for a cost of KCr5 per mag. For hunting heavy vehicles it is instead loaded with fuel air ammo, which provides 1DD damage and blast 10, for a cost of KCr8 per mag
- It has moderate armour (20) that is enhanced by the electrostatic armour. The first two attacks each round from a non-laser weapon has to deal with the enhanced armour rating of 50. Hopefully that's enough for it to get to its target and get a shot or two off