This is the solution I'm hoping for.Burger said:Crew Quality 8
To peform this special action, a ship must be able to turn at the end of its movement (ie. satisfy the movement requirements and not be adrift etc), and must have a turn remaining unused. At the end of the movement phase, it must use this turn to attempt to Boresight the specified target ship. If the target cannot be boresighted then the ship must turn as far as it can in the direction of the target. The ship may only fire on the specified target.
Bore sighting in this case is still quite restricted when comparing it to forward arc as you:
- Have to spend a SA that you could have done something else with.
- Most races only succeds half the times.
- You still have to point in the boresight direction of a specific ship so you can't align up the forward and side arcs in an optimal way to get to fire both a lot of times.
- The opponent knows which ship is targeted and can try to escape from the tracking ships turn radius.