overpowered ?

christian

Mongoose
Barbarian 6 with bardiche

Str 24 (roll 16 + 2(cimérian) +2 (level upgrade) + 4 (Figthing madness or crimson myst) )

damage with Bardiche = 2D10 + 22
2D10 + 10 (str bonus with 2 handed) + 12 (power attack with BAB6 and 2 handed)
armor piercing 12

Almost everything I hit must roll a saving throw it cannot sucess and die. And I have great cleave.

Max damage with critical is 42*3=126


I missed something ?
 
Indeed it seems to be very powerful. I can't find an error in your calculations either (which is not to say there can't be any).

Well, for Crimson Mist you must first succeed a Will Save against Terror, which of course makes it a prerequisite that A) there is a terror present at all, and B) you don't fail your Save. Don't expect your GM to generously hand out Terror saves at just the right DC for you.

Fighting Madness, OTOH, does not have these special conditions... it's just that you can use it only once per day (so very often you might want to save it up "just in case"), and you suffer that penalty to DV of course.

Using the full Power Attack every time, your total Attack bonus will be only +7 (due to Str) during your Rage, instead of +13 without. So that gives opponents a good chance to parry or dodge your attack -- and that's that with the Great Cleave for this round.
For example, a lv 6 Soldier with large shield will have a Parry DV around 20 or more, in this case giving you a To Hit chance of 40% or less.

And well, of course, you need to spend all these feats: Power Attack, Cleave, Great Cleave, Fighting Madness -- so that's four of the five slots a level 6 Cimmerian Barbarian has got.

Still, seems to be very much bang for the buck. Well, more power to you, seems like it's a good combo to take if you feel you can time your Fighting Madness well.

Gee... better hope you don't run into an ill-mannered Barb one day who doesn't like your party's faces. It just yells TPK. oO
 
Or maybe a sorceror who happens along, uses Dominate on you and politely request you bash yourself in the face with your axe a few dozen times.

Oh Dominate. I wuv you THIS much!!
 
In a way it sounds about right, if you hit someone in the gut with a big weapon like that, and str 24 is a muscle bound dude...

Bardiche vs. Pesant, Fight!

Bardiche Win!

It just means your gm will have to be a little more creative and put him in tight spaces where it difficult to swing, poison him, grapple, thow a net, use archers ect..
 
christian said:
I missed something ?
No, that looks right. Two-handed weapons in the hands of a high-Str character are absolutely devastating in this game, although, as others have pointed out, it's not the best strategy in all situations. And you probably won't want to be using maxed-out Power Attack all the time either (2d10+10 can often be quite enough, though :wink: ).

In the last Conan game I ran, there were two front-line fighters; a bardiche-wielding Barbarian and a Soldier with a shield and a jacked-up Parry defense. The Barbarian was definitely the number one damage-dealer, but she (yes, it was a she!) also got hurt a lot and was down to a few hit points or below in every fight. The Soldier, OTOH, fared much, much better when it came to not getting damaged, although he of course didn't do as much offensively. So things might not be as absolutely overpowered as they seem.

However, I do think that the tremendous damage that can be dealt by two-handers is a bit much. See this thread for more on this.

are said:
I think there is a fix on power attack that limits it to max +5/+10 damage for -5 to hit.
Nope, it is only restricted by BAB. You are probably thinking of Combat Expertise, which has a +5 restriction.
 
The original SRD has a -5 BAB cap, if memory serves.

Concerning the TH-Weapons, the damage dice as such don't make that big of a difference in this case -- if Bardiche was 2d8 instead of 2d10, it would do 2 pts less on average. Of course it adds up, but with these big STR modifiers, those two points alone are hardly noticeable when you get ~+20 from Strength and PA.

The by far biggest influence on this devastating damage amounts is Power Attack, both it not being limited to -5 BAB (imagine the kind of pain you will deal at level 15) and TH-PA adding twice the deducted amount to damage.

If you feel these two features of PA are overpowered in synergy, consider changing either or both in your group (of course the GM decides).

Most powerful: standard Conan rules - no BAB cap, double TH damage
Slightly weaker: BAB cap -5, double TH damage (-5/+10)
More nerfed: no BAB cap, no double TH damage
Most nerfed: BAB cap, no double TH damage, so max. -5/+5

Again, when going from the player's POV (to decide if you want to suggest a change), keep in mind that whatever your character can do, some villain out there can do better.
 
Well, for Crimson Mist you must first succeed a Will Save against Terror,

Right, I used crimson myst two times. In the other hand, it's a class feat.


Fighting Madness, OTOH, does not have these special conditions... it's just that you can use it only once per day (so very often you might want to save it up "just in case"), and you suffer that penalty to DV of course.

Usualy, we didn't have soo many hard fight so once a day is enought to kill boss.
the penalty is -2 but (parry) str bonus is +2, so finaly there's no penalty

I can suggest this for power attack 2 handed:
Bonus is 1.5x and not 2x, just like Str with 2 handed
Cap is bab on damage bonus (1.5 x), not on the attack penalty (x).
 
However, I do think that the tremendous damage that can be dealt by two-handers is a bit much. See this thread for more on this.

I never thought about "improved feint" + "full power attack with 2 handed" combo...


Too sad my babarian have -3 in bluff and 11 in inteligence :wink:

so that's four of the five slots a level 6 Cimmerian Barbarian has got.
I taked cat's eye at first level.
Very usefull in group with thiefs and a spawn of dagoth-hill scholar.
 
The only thing you may have missed is that the Bardiche is a Reach weapon and so can't attack targets within its reach (ie. 5'away in adjacent squares). You can only attack, and thus Great Cleave, targets at 10 feet away.

You can still Parry foes that are within your reach, however, and I think there's a feat called Short Hafted in D&D that allows Reach weapons to attack into adjacent squares, but I dont'think there's one in Conan. Can someone verify that?

If several enemies get adjacent to you, you should be in a heck of a lot of trouble as the Bardiche becomes useless except for Parrying.
 
Sutek said:
The only thing you may have missed is that the Bardiche is a Reach weapon and so can't attack targets within its reach (ie. 5'away in adjacent squares).
Nope, the bardiche isn't a Reach weapon.

You can still Parry foes that are within your reach, however, and I think there's a feat called Short Hafted in D&D that allows Reach weapons to attack into adjacent squares, but I dont'think there's one in Conan. Can someone verify that?
As far as I remember, there is no such feat in Conan.

If several enemies get adjacent to you, you should be in a heck of a lot of trouble as the Bardiche becomes useless except for Parrying.
If several enemies get adjacent to you, and you have a bardiche and Great Cleave, those several enemies will often die messily. :D
 
Powerful? Yes. Overpowered? Hardly. Just like most things in-game, if it does any decent amount of damage someone will automatically respond with one of the follwoing words:

overpowered
broken
abused
unfair

If you think it's overpowered, alter it with a house rule - that's what DMs are for.
 
Killer Combo Barbie can kill 6 enemys per turn, and also it can kill one character or two of the same level...
So comparing whith other characters only Killer Combo Plated Soldier is better than him, or a very high level sorcerour...
In my view tho fix this problem is easy...

Great Cleave can be made (Dex mod) times...
Power Attack with a Cap of -5 to bab like Combat Expertise...
 
If you're really mean you can make a thief5/Soldier1 who never worries about enemies: PA, Cleave, Great Cleave, IUS, Brawl, Hard Handed.

Sneak Attack Style: unarmed.

Once per full attack (you get two swings w/ TWF) you do a full sneak attack without needing to otherwise meet requirements. Great Cleave (and Cleave) keep all modifiers to your attack and damage thus you get one hit per round that does 1d6+4d8+str. On an average hit you instakill most things. Heck... make it a level 8 character and you've got 1d6+5d8+str.

There's a LOT of ways to make beatsticks in Conan and you just have to learn to deal with them. Get a high defense and a high fort save and you can do fine. Heck, for a cheap trick invest 1 rank in craft, mask and get your modifier up to +5 (MW tools, +2 int mod) and you can make a War Mask: +1 to hit, +1 DR, +1 to fortitude saves, +2 Intimidate, -2 spot, stacks with a helmet (but not a visored or full helm). (As a note: think of it like the oni masks some samurai wore, if you want I'm sure you could build one into a visored or full helm.)

Easy way to get a really nice bonus, yet it, like lots of combos, can be called overpowered.
 
Back
Top