andakitty said:You know, as shitty as some of the supporters of D20 are about any mention of this, they DO have a point or two. I remember some of the stories where Conan was almost literally torn to shreds (Shadows in Zamboula), even crucified once (A Witch Shall Be Born). The stories support the high hp model sometimes, don't you think? As much as I hate to admit it, because I think BRP style games capture the feel of Hyborian combat better than any other. Maybe dual-stat would be the best solution for Mongoose, although I personally would not buy them. My interest in MRQ is high enough that I would like to see the company stay healthy, though. So there would be some things being published I can keep interested in too. They are right that I wouldn't like it if the rumor were of a reverse situation.
I'd prefer that the injury system effectively ignored hits that don't surpass location HP (these are minor-moderate injuries that need only be tended after the battle). With the higher location HP this gets a little harder to excuse - but I think this system would better simulate the 'almost being torn to shreds' situation you mention. That is to say most of the attacks would cause cuts and bruises without taking away from how much damage it takes in a single blow to cripple a location.
Without this addition to the system Conan would be a little too weak, I agree - BUT I'd rather that he be weak than be able to engage in combat effectively risk-free (you don't have to worry until your HP drops below an uncomfortable threshold, unless you're facing the odd opponent who can deliver 20 damage). This comes down to taste, and my personal interpretation of what Conan is about.