Mage said:Have many people out there on the forums written up their own settings for this/these games? If so, what makes it different to 'generic' or 'tolkien-esque' fantasy that is mostly germanic or pseudo medieval? Or what appeals to people about particular settings that incorporate different ideas (like the Iron Kingdoms by Privateer Press)? Or do you go back to basics but do something familiar but different (Westeros from a Song of Ice and Fire comes to mind, medieval but low magic with plenty of character interaction)?
What has always leapt out to me about RQ and its derivatives is it seems deeply, satisfyingly rooted in late Bronze Age, sword and sandals, sensibilities. Oh, it can be other things, just as D&D doesn't necessarily have to be medieval in flavor, but that seems its resonant default setting.
One of Leiber's earliest Mouser stories, evidently written even before he had settled on the Nehwon setting, was set in Tyre in the era of the Diadochi just after the death of Alexander, with Rome a distant and struggling backwater. That struck me as a kickass setting, where you have a universal currency and language, but a whole bunch of rival splinter empires, rich unconquered cultures, gleaming cities of fantastic scale and splendor, and a very large unexplored and unknown world. The fact that Leiber set his story generically there indicates just how compatible it is with his flavor of swords and sorcery. I was also highly intrigued by AH's introduction of Fantasy Earth as alternative to Glorantha, although I wasn't in love with all of its parts.
RQ/Legend seems the perfect ruleset for the Diadochi era, particularly in a low (cinematic) magic setting where the combat system gives back to the players plenty of the grit and glamor as you deny them by being parsimonious with spells and spellcasters (and elves and orcs, and other Tolkienesque accoutrements). Reasonable limits on weapon types and combat styles can really help enforce/enhance the flavor.
Paul Elliott's Warlords of Alexander is just a fantastic introduction to this iconic setting, as is Mongoose's tome on Empires. Belying its specificity, Mongoose's Cults of Glorantha is a surprisingly excellent gem mine of easily adaptable and transferrable cults, brotherhoods and occult schools to this setting... and if you're gonna scale down the magic, you really need to beef up the associations that can render aid.
If you get a chance, read the opening chapter of “Cleopatra: A Life” by Stacy Schiff for an excellent and wondrous description of Alexandria at its height of splendor. Babylon awaits....
In play, it's very much Conan.