Organization

DickNervous

Mongoose
Perhaps it is just me, but I think it would make more sense for the Prisoner career to be with the rest of the careers, not at the end of the section. Whether it is in alphabetical order or at the end, that's a different story. But I think it would make more sense for it to be moved up.
 
I had the same thought about the Psion career. Seems odd that it is long after everything. I would move the whole Psionic chapter up closer to the character creation as it is about characters.

Just an opinion of course. :wink:
 
Those or legacy in some player's minds. So they get pushed back in the book. But I agree, just for organization-wise, they should be with the rest of the careers. But what to do with the chapter on Psionics then?
 
ShawnDriscoll said:
But what to do with the chapter on Psionics then?
As I said in my post, I would move the whole chapter up with the Character creation stuff. I get that some stuff is "Legacy" but in this case, I would break with the past and group all character creation stuff together. Just as they broke with the past to move all Space Ship creation rules to High Guard. Some breaks from the past just make sense.
 
Put the Psionic skills with the other skills?
Put the Psionic career with the other careers?
And the Prisoner career... and...

Put the Psionic testing/training with... with... the other training or the with the college education stuff or have it after the aging when 34 bit?

I guess somewhere before the Combat chapter. Or leave Psionics intact before the Combat chapter. Just move the entire chapter.
 
ShawnDriscoll said:
Or leave Psionics intact before the Combat chapter. Just move the entire chapter.
I was thinking this one. I figure if you keep Psionics as optional, the chapter remains together. But it is still grouped with the Character Creation stuff.
 
-Daniel- said:
ShawnDriscoll said:
Or leave Psionics intact before the Combat chapter. Just move the entire chapter.
I was thinking this one. I figure if you keep Psionics as optional, the chapter remains together. But it is still grouped with the Character Creation stuff.

That's a good idea. I personally don't use Psionics in my campaigns so it didn't even phase me that it wasn't with the rest of the stuff.
 
I use Psionics all the time. But I have these rules running in my computer apps, so I don't look through the core rulebook much and haven't thought about how it was organized. But I can see someone new to the game looking at the book's organization, and going "huh?" Hopefully, this edition is more in order than 1st edition was.
 
Another vote for putting all the careers together: we did chargen last night, and I had to keep "flipping" between all the regular careers and Psion.
 
While I agree that moving them to character creation is probably a good idea, I think separating Psions and Prisoners somehow from the rest of the careers would be a good idea too. Put them at the end of the careers with a bit of explanation that they are special case career paths. Lets face it, players don't always read the rules, and if you stick them in with the rest you're going to have that one player just flipping through the careers that is going to say "Sweet, I'm going to play a prisoner for 4 terms!". Then you're going to have to break his little criminal heart when you tell him he has to be arrested during an event/mishap first.
 
vladthemad said:
While I agree that moving them to character creation is probably a good idea, I think separating Psions and Prisoners somehow from the rest of the careers would be a good idea too.
I agree, that is why I was thinking moving the whole Psionics chapter up but leave Psion with that chapter made sense.
 
I'd like to see Prisoners listed with the main Careers, as it's very much an integral part of the system (if you roll it).

In the case of Psionics, I prefer them being kept separate as I see Psionics as an optional/exotic expansion of Career options, and I wouldn't want players thinking that they are a normal character to generate. Moreover, the rules in the Psionic chapter need explanation before you really understand the abilities you generate - so it's good that it's all in one place. In terms of the Chapter location, I'm pretty content that it occurs towards the back of the book, as an appendix of sorts.
 
TrippyHippy said:
I'd like to see Prisoners listed with the main Careers, as it's very much an integral part of the system (if you roll it).
As mentioned, it's a bit different from the other careers you can choose from so my vote is not to mix it in alphabetically.

It could be at the end less separated from the other careers though. Maybe have page 44, in between. With page 44 and page 53 in between (I'd move Anagathics), it will put two pages in between which is needed for a good layout for the printed version.

Which I'll note again, currently the career pages are set up such that you have to flip back and forth to see both pages in a career in a two page pdf or printed book layout.
 
CosmicGamer said:
As mentioned, it's a bit different from the other careers you can choose from so my vote is not to mix it in alphabetically.

It could be at the end less separated from the other careers though. Maybe have page 44, in between. With page 44 and page 53 in between (I'd move Anagathics), it will put two pages in between which is needed for a good layout for the printed version.

Which I'll note again, currently the career pages are set up such that you have to flip back and forth to see both pages in a career in a two page pdf or printed book layout.

Yeah that makes sense, then it allows Mongoose space to put in a bit about how these careers work, why they are different than the others, and how/if to use them. The psionics section doesn't need to be moved at all really, just make reference to the section and it's location, and it should be good.
 
vladthemad said:
The psionics section doesn't need to be moved at all really, just make reference to the section and it's location, and it should be good.
I sort of figure moving it will signal how Psionics should be seen in relationship to the overall game.

If we want them to be seen as optional, maybe even unnecessary, then keep them in the back. Keep them in a sort of "appendix" location. But if we want to make them a more integrated element in the rule set and setting then it might be better to have them in the same part of the book where the rest of Character Generation is located.

Of course if we are seeing it as optional, then maybe they could be moved to the Traveller Companion Book to make room for more core rules. That is another route that can be taken. It seems what makes sense will be dictated by how we want new players and referees to see Psionics in relation to the rest of the rule set/setting.

Just a thought.
 
CosmicGamer said:
Which I'll note again, currently the career pages are set up such that you have to flip back and forth to see both pages in a career in a two page pdf or printed book layout.
If you tell your PDF reader to treat the cover as a spread, the rest of the pages line up including the careers. It is because most readers assume the first page in a PDF is the first page and not a cover. The file is set up with each career as full page spreads.
 
vladthemad said:
The psionics section doesn't need to be moved at all really, just make reference to the section and it's location, and it should be good.

I'd prefer my hardcover not be printed that way.
 
Another vote for moving the Psion career with the rest, along with an explanation that psionic talents work differently from other skills: I had one player roll a psi-warrior up, then we discovered we'd incorrectly done his psionic talents. Fortunately he chalked it up to play-test haste and rolled another (non-psi) character.
 
ShawnDriscoll said:
vladthemad said:
The psionics section doesn't need to be moved at all really, just make reference to the section and it's location, and it should be good.

I'd prefer my hardcover not be printed that way.

You have no problem with the idea of moving the prisoner and psionics careers to the careers section, but you don't want there to be reference made to the location that has the rules on psionics? Because the snippet of my post you are quoting is related specifically to that.
 
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