BigDogsRunning said:
If they are rare, then why? If they are common, then why? If you've destroyed your world's environment, but you now do all of your manufacturing with robotics, and remote machinery, why not move your population into orbit.
Because you basically will have a hard time ruining your world so badly that the population is better off living in orbit. Even a polluted atmosphere is still a good shield against meteors. Gravity keeps your atmosphere in place, you don't need a constant power supply to keep everything spinning or the gravity generators working or whatever. A species with the technology and the will to do what you're talking about is likely to find some method to clean up their planet (however slowly). Despite all the problems, it's almost inevitable it's simply
safer to live on the planet's surface. Even if the population has to live in huge domes (or whatever) totally sealed off from the world so that they as might as well be in space stations, at least the inputs are right outside. Even if they have to be chelated to remove radioactive toxins or whatever.
BigDogsRunning said:
Use the early versions of you Gravitic forges that you will one day make bonded superdense with and manipulation the structure and strength of your stony materials. Make your station out of synthetic diamond laminate sheets.
There's a theory about technology and space travel that basically goes something like, "Once we have the technology to get to the stars, we won't need to go to the stars." Which is to say if you get a technology sufficiently advanced to go into space, that same technology turned to solve the problems of being "stuck" in a solar system will solve the problems without leaving the solar system.
I think a species that can do the things you're talking about isn't going to miss jump drive too much.
BigDogsRunning said:
How do you feed a subsector with a fully developed TL-7 agricultural world.
There's some assumption made about sci-fi galactic empires like the TU and similar ones that strain under scrunity. For instance, these heavily industrialized high-population worlds, they would most likely be able to meet all their food needs with chemical synthesis. By TL12 will be able fashion foodstuffs indistinguishable from 'natural' foods. Okay, so perhaps they have some quaintly 21st century hang up (or more likely reflecting the biases of the 21st century writers) so they want "natural" foods but why don't they just meet their own food needs with giant disc-shaped orbital farms, then? They could just have a ring of large-ish fully automated or mostly automated stations in the same orbit as their world, growing wheat, raising cows, whatever, exploiting the abundant sunlight of the Life Zone as their power source and utilizing whatever technology that allows them simply grab asteroids and "break them down further and make advanced plastics, and metallic-plastic laminates or alloys, and build your plate out of that" - as long as the time it takes to transport foodstuffs from these stations is less than the time it takes to transport food from these "agri-worlds" the stations will always come out on top; they don't worry about inclement weather or seasons (like planets do), crops can grow without pesticides or vaccines as the stations will only have the organisms you want on them so the food will be at least as wholesome as those raised on agri-worlds, likely more wholesome and cheaper to produce. The problems of space are much more easily handled than the vargaries of weather planetside in this case (as opposed to moving the entire population to orbit as above) because ... even if a rogue comet or something plows through occasionally and wrecks a farming station, if it's automated and sufficiently cheap to produce, it's just an insurance write-off for the organization operating the station.
Logically, the TU should have the same unfair situation as we have on our 21st century Earth - the high-tech high-population worlds are not only exporters of technology, they'd also be the exporters of food. The low-tech worlds really have nothing to offer to high-tech worlds, except maybe mineral resources. This situation may sound familiar to you.
(in the case of the TU, apparently the Imperial government literally forces worlds to specialize so this situation is somewhat avoided, which led the heinous problems during the Hard Times)