I actually understood the Habitable zone my confusion is how you figure the orbits in general. Do I just use the table on pg 26 making orbit#1 always .4 AU? Or is there a variation or a step I’m missing? And how does that affect Orbit #2? What’s the difference between Distance (AU) and Difference (AU). By the way you example does help so thank you.
I'm happy the example helped a bit!
Okay, so is placing planets is the bit you're unsure about? If so, you don't use the table on page 26 directly.
Distance (AU) on the page 26 table is the distance from the centre of the star. So Orbit#1 is always 0.4 AU from the centre of the star, Orbit# 2 is always 0.7 AU and so on. This doesn't mean the first planet is always in Orbit #1 -- there doesn't have to be anything significant in Orbit# 1, and in some cases it will be inside the star. (You may already know this, but I'm working through it just in case.)
Difference (AU) on the page 26 table is the difference between that Orbit# and the next one down. You only need this value if you're converting between fractional Orbit#s and AU values, which you can do using the formulas on pages 26 and 27.
For example, Orbit# 1.5 is halfway between Orbit# 1 and Orbit# 2. The orbital distances in AU for those two Orbit#s in AU are 0.4 and 0.7, so the distance of Orbit# 1.5 in AU is equal to 0.4 + 0.5 * (0.7 - 0.4) = 0.55 AU. The Difference (AU) from the table just saves us the step of doing 0.7 - 0.4 in this calculation.
I hope this isn't more confusing, but it may help to bear in mind that Orbit#s are basically an arbitrary system based on the position of objects in our own solar system. Mercury is at Orbit# 1, Venus is at Orbit# 2 and so on. In a sense, Traveller takes a simplified 'map' of the orbits of our system, puts that over any other system, and looks at how the orbits in the other system line up with the orbits in our system. For example, if a scout jumps into an unknown system and spots a planet at 1.6 AU out from the star, he can say, "Oh, that's at Orbit# 4."
You can place the planets in the system kind of as you like. For example, Asim's system has 10 planets (according to Travellermap): Asim itself, 4 other terrestrial planets and 5 gas giants. You could just plonk the 5 terrestrial planets down in, say, Orbit#s 1.3, 2.3, 3.3, 4.3 and 5.3 (with Asim in the 4.3 slot), then space the gas giants out similarly from 6.3 to 10.3. (They don't have to be exactly 1 value apart from each other -- I just chose those values for convenience.)
Or you could use the method in WBH starting from page 43. As CoolAlias says, this uses Spread (from page 48) and Minimum Allowable Orbit# (MAO, from page 39), putting the first planet at MAO + Spread (+ optional variance), and working outward from there.