Baeron Gredlocke
Mongoose
My PC's are getting a lot of mileage out of their significant persaude and deception skills. This is a good thing, and supports the current campaign fairly well.
I'm wondering how other people have handled opposed rolls against these skills?
For instance, let's say a character is making a deception roll to bluff his way past a guard. Do you set a high difficulty representing whatever circumstances are in place, or do you give the guard an opposed skill check against (say) his intelligence, or streetwise or something?
A specific case from our game: one of the PC's was trying to scare an NPC into compliance. I allowed the PC to make a check against persuasion + str (per the core book)
In this situation, the NPC was being persuaded to go against his employers, who are scary people in their own right. The NPC needs a roll to determine who he's more afraid of- the PC in question or his employers. In this case, I ginned up kind of a "strawman" intimidate check for the NPC's employer and had the PC make an opposed roll against it.
How do others handle this sort of situation?
I'm wondering how other people have handled opposed rolls against these skills?
For instance, let's say a character is making a deception roll to bluff his way past a guard. Do you set a high difficulty representing whatever circumstances are in place, or do you give the guard an opposed skill check against (say) his intelligence, or streetwise or something?
A specific case from our game: one of the PC's was trying to scare an NPC into compliance. I allowed the PC to make a check against persuasion + str (per the core book)
In this situation, the NPC was being persuaded to go against his employers, who are scary people in their own right. The NPC needs a roll to determine who he's more afraid of- the PC in question or his employers. In this case, I ginned up kind of a "strawman" intimidate check for the NPC's employer and had the PC make an opposed roll against it.
How do others handle this sort of situation?